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This Info file contains edition 2.8 of the GNU Emacs Lisp Reference Manual, corresponding to GNU Emacs version 21.2.
| 1. Introduction | Introduction and conventions used. | |
| D.1 Emacs Lisp Coding Conventions | Coding conventions for Emacs Lisp. | |
| 2. Lisp Data Types | Data types of objects in Emacs Lisp. | |
| 3. Numbers | Numbers and arithmetic functions. | |
| 4. Strings and Characters | Strings, and functions that work on them. | |
| 5. Lists | Lists, cons cells, and related functions. | |
| 6. Sequences, Arrays, and Vectors | Lists, strings and vectors are called sequences. Certain functions act on any kind of sequence. The description of vectors is here as well. | |
| 7. Hash Tables | Very fast lookup-tables. | |
| 8. Symbols | Symbols represent names, uniquely. | |
| 9. Evaluation | How Lisp expressions are evaluated. | |
| 10. Control Structures | Conditionals, loops, nonlocal exits. | |
| 11. Variables | Using symbols in programs to stand for values. | |
| 12. Functions | A function is a Lisp program that can be invoked from other functions. | |
| 13. Macros | Macros are a way to extend the Lisp language. | |
| 14. Writing Customization Definitions | Writing customization declarations. | |
| 15. Loading | Reading files of Lisp code into Lisp. | |
| 16. Byte Compilation | Compilation makes programs run faster. | |
| 17. Advising Emacs Lisp Functions | Adding to the definition of a function. | |
| 18. Debugging Lisp Programs | Tools and tips for debugging Lisp programs. | |
| 19. Reading and Printing Lisp Objects | Converting Lisp objects to text and back. | |
| 20. Minibuffers | Using the minibuffer to read input. | |
| 21. Command Loop | How the editor command loop works, and how you can call its subroutines. | |
| 22. Keymaps | Defining the bindings from keys to commands. | |
| 23. Major and Minor Modes | Defining major and minor modes. | |
| 24. Documentation | Writing and using documentation strings. | |
| 25. Files | Accessing files. | |
| 26. Backups and Auto-Saving | Controlling how backups and auto-save files are made. | |
| 27. Buffers | Creating and using buffer objects. | |
| 28. Windows | Manipulating windows and displaying buffers. | |
| 29. Frames | Making multiple X windows. | |
| 30. Positions | Buffer positions and motion functions. | |
| 31. Markers | Markers represent positions and update automatically when the text is changed. | |
| 32. Text | Examining and changing text in buffers. | |
| 33. Non-ASCII Characters | Non-ASCII text in buffers and strings. | |
| 34. Searching and Matching | Searching buffers for strings or regexps. | |
| 35. Syntax Tables | The syntax table controls word and list parsing. | |
| 36. Abbrevs and Abbrev Expansion | How Abbrev mode works, and its data structures. | |
| 37. Processes | Running and communicating with subprocesses. | |
| 38. Emacs Display | Features for controlling the screen display. | |
| 39. Customizing the Calendar and Diary | Customizing the calendar and diary. | |
| 40. Operating System Interface | Getting the user id, system type, environment variables, and other such things. | |
| Appendices | ||
| A. Emacs 20 Antinews | Info for users downgrading to Emacs 20. | |
| B. GNU Free Documentation License | The license for this documentation | |
| C. GNU General Public License | Conditions for copying and changing GNU Emacs. | |
| D. Tips and Conventions | Advice and coding conventions for Emacs Lisp. | |
| E. GNU Emacs Internals | Building and dumping Emacs; internal data structures. | |
| F. Standard Errors | List of all error symbols. | |
| G. Buffer-Local Variables | List of variables buffer-local in all buffers. | |
| H. Standard Keymaps | List of standard keymaps. | |
| I. Standard Hooks | List of standard hook variables. | |
| Index | Index including concepts, functions, variables, and other terms. | |
| New Symbols Since the Previous Edition | New functions and variables in Emacs 21. | |
| -- The Detailed Node Listing --- | ||
| Here are other nodes that are inferiors of those already listed, | ||
| mentioned here so you can get to them in one step: | ||
| Introduction | ||
| 1.1 Caveats | Flaws and a request for help. | |
| 1.2 Lisp History | Emacs Lisp is descended from Maclisp. | |
| 1.3 Conventions | How the manual is formatted. | |
| 1.5 Acknowledgements | The authors, editors, and sponsors of this manual. | |
| Conventions | ||
| 1.3.1 Some Terms | Explanation of terms we use in this manual. | |
1.3.2 nil and t | How the symbols nil and t are used. | |
| 1.3.3 Evaluation Notation | The format we use for examples of evaluation. | |
| 1.3.4 Printing Notation | The format we use for examples that print output. | |
| 1.3.5 Error Messages | The format we use for examples of errors. | |
| 1.3.6 Buffer Text Notation | The format we use for buffer contents in examples. | |
| 1.3.7 Format of Descriptions | Notation for describing functions, variables, etc. | |
| Tips and Conventions | ||
| D.1 Emacs Lisp Coding Conventions | Conventions for clean and robust programs. | |
| D.2 Tips for Making Compiled Code Fast | Making compiled code run fast. | |
| D.3 Tips for Documentation Strings | Writing readable documentation strings. | |
| D.4 Tips on Writing Comments | Conventions for writing comments. | |
| D.5 Conventional Headers for Emacs Libraries | Standard headers for library packages. | |
| Format of Descriptions | ||
| 1.3.7.1 A Sample Function Description | ||
| 1.3.7.2 A Sample Variable Description | ||
| Lisp Data Types | ||
| 2.1 Printed Representation and Read Syntax | How Lisp objects are represented as text. | |
| 2.2 Comments | Comments and their formatting conventions. | |
| 2.3 Programming Types | Types found in all Lisp systems. | |
| 2.4 Editing Types | Types specific to Emacs. | |
| 2.6 Type Predicates | Tests related to types. | |
| 2.7 Equality Predicates | Tests of equality between any two objects. | |
| Programming Types | ||
| 2.3.1 Integer Type | Numbers without fractional parts. | |
| 2.3.2 Floating Point Type | Numbers with fractional parts and with a large range. | |
| 2.3.3 Character Type | The representation of letters, numbers and control characters. | |
| 2.3.5 Sequence Types | Both lists and arrays are classified as sequences. | |
| 2.3.6 Cons Cell and List Types | Cons cells, and lists (which are made from cons cells). | |
| 2.3.7 Array Type | Arrays include strings and vectors. | |
| 2.3.8 String Type | An (efficient) array of characters. | |
| 2.3.9 Vector Type | One-dimensional arrays. | |
| 2.3.4 Symbol Type | A multi-use object that refers to a function, variable, property list, or itself. | |
| 2.3.13 Function Type | A piece of executable code you can call from elsewhere. | |
| 2.3.14 Macro Type | A method of expanding an expression into another expression, more fundamental but less pretty. | |
| 2.3.15 Primitive Function Type | A function written in C, callable from Lisp. | |
| 2.3.16 Byte-Code Function Type | A function written in Lisp, then compiled. | |
| 2.3.17 Autoload Type | A type used for automatically loading seldom-used functions. | |
| List Type | ||
| 2.3.6.1 Dotted Pair Notation | An alternative syntax for lists. | |
| 2.3.6.2 Association List Type | A specially constructed list. | |
| Editing Types | ||
| 2.4.1 Buffer Type | The basic object of editing. | |
| 2.4.3 Window Type | What makes buffers visible. | |
| 2.4.5 Window Configuration Type | Save what the screen looks like. | |
| 2.4.2 Marker Type | A position in a buffer. | |
| 2.4.7 Process Type | A process running on the underlying OS. | |
| 2.4.8 Stream Type | Receive or send characters. | |
| 2.4.9 Keymap Type | What function a keystroke invokes. | |
| 2.4.10 Overlay Type | How an overlay is represented. | |
| Numbers | ||
| 3.1 Integer Basics | Representation and range of integers. | |
| 3.2 Floating Point Basics | Representation and range of floating point. | |
| 3.3 Type Predicates for Numbers | Testing for numbers. | |
| 3.4 Comparison of Numbers | Equality and inequality predicates. | |
| 3.6 Arithmetic Operations | How to add, subtract, multiply and divide. | |
| 3.8 Bitwise Operations on Integers | Logical and, or, not, shifting. | |
| 3.5 Numeric Conversions | Converting float to integer and vice versa. | |
| 3.9 Standard Mathematical Functions | Trig, exponential and logarithmic functions. | |
| 3.10 Random Numbers | Obtaining random integers, predictable or not. | |
| Strings and Characters | ||
| 4.1 String and Character Basics | Basic properties of strings and characters. | |
| 4.2 The Predicates for Strings | Testing whether an object is a string or char. | |
| 4.3 Creating Strings | Functions to allocate new strings. | |
| 4.5 Comparison of Characters and Strings | Comparing characters or strings. | |
| 4.6 Conversion of Characters and Strings | Converting characters or strings and vice versa. | |
| 4.7 Formatting Strings | format: Emacs's analogue of printf. | |
| 4.8 Case Conversion in Lisp | Case conversion functions. | |
| Lists | ||
| 5.1 Lists and Cons Cells | How lists are made out of cons cells. | |
| 5.2 Lists as Linked Pairs of Boxes | Graphical notation to explain lists. | |
| 5.3 Predicates on Lists | Is this object a list? Comparing two lists. | |
| 5.4 Accessing Elements of Lists | Extracting the pieces of a list. | |
| 5.5 Building Cons Cells and Lists | Creating list structure. | |
| 5.6 Modifying Existing List Structure | Storing new pieces into an existing list. | |
| 5.7 Using Lists as Sets | A list can represent a finite mathematical set. | |
| 5.8 Association Lists | A list can represent a finite relation or mapping. | |
| Modifying Existing List Structure | ||
5.6.1 Altering List Elements with setcar | Replacing an element in a list. | |
| 5.6.2 Altering the CDR of a List | Replacing part of the list backbone. This can be used to remove or add elements. | |
| 5.6.3 Functions that Rearrange Lists | Reordering the elements in a list; combining lists. | |
| Sequences, Arrays, and Vectors | ||
| 6.1 Sequences | Functions that accept any kind of sequence. | |
| 6.2 Arrays | Characteristics of arrays in Emacs Lisp. | |
| 6.3 Functions that Operate on Arrays | Functions specifically for arrays. | |
| 6.4 Vectors | Functions specifically for vectors. | |
| Symbols | ||
| 8.1 Symbol Components | Symbols have names, values, function definitions and property lists. | |
| 8.2 Defining Symbols | A definition says how a symbol will be used. | |
| 8.3 Creating and Interning Symbols | How symbols are kept unique. | |
| 8.4 Property Lists | Each symbol has a property list for recording miscellaneous information. | |
| Evaluation | ||
| 9.1 Introduction to Evaluation | Evaluation in the scheme of things. | |
| 9.4 Eval | How to invoke the Lisp interpreter explicitly. | |
| 9.2 Kinds of Forms | How various sorts of objects are evaluated. | |
| 9.3 Quoting | Avoiding evaluation (to put constants in the program). | |
| Kinds of Forms | ||
| 9.2.1 Self-Evaluating Forms | Forms that evaluate to themselves. | |
| 9.2.2 Symbol Forms | Symbols evaluate as variables. | |
| 9.2.3 Classification of List Forms | How to distinguish various sorts of list forms. | |
| 9.2.5 Evaluation of Function Forms | Forms that call functions. | |
| 9.2.6 Lisp Macro Evaluation | Forms that call macros. | |
| 9.2.7 Special Forms | "Special forms" are idiosyncratic primitives, most of them extremely important. | |
| 9.2.8 Autoloading | Functions set up to load files containing their real definitions. | |
| Control Structures | ||
| 10.1 Sequencing | Evaluation in textual order. | |
| 10.2 Conditionals | if, cond. | |
| 10.3 Constructs for Combining Conditions | and, or, not. | |
| 10.4 Iteration | while loops. | |
| 10.5 Nonlocal Exits | Jumping out of a sequence. | |
| Nonlocal Exits | ||
10.5.1 Explicit Nonlocal Exits: catch and throw | Nonlocal exits for the program's own purposes. | |
10.5.2 Examples of catch and throw | Showing how such nonlocal exits can be written. | |
| 10.5.3 Errors | How errors are signaled and handled. | |
| 10.5.4 Cleaning Up from Nonlocal Exits | Arranging to run a cleanup form if an error happens. | |
| Errors | ||
| 10.5.3.1 How to Signal an Error | How to report an error. | |
| 10.5.3.2 How Emacs Processes Errors | What Emacs does when you report an error. | |
| 10.5.3.3 Writing Code to Handle Errors | How you can trap errors and continue execution. | |
| 10.5.3.4 Error Symbols and Condition Names | How errors are classified for trapping them. | |
| Variables | ||
| 11.1 Global Variables | Variable values that exist permanently, everywhere. | |
| 11.2 Variables that Never Change | Certain "variables" have values that never change. | |
| 11.3 Local Variables | Variable values that exist only temporarily. | |
| 11.4 When a Variable is "Void" | Symbols that lack values. | |
| 11.5 Defining Global Variables | A definition says a symbol is used as a variable. | |
| 11.7 Accessing Variable Values | Examining values of variables whose names are known only at run time. | |
| 11.8 How to Alter a Variable Value | Storing new values in variables. | |
| 11.9 Scoping Rules for Variable Bindings | How Lisp chooses among local and global values. | |
| 11.10 Buffer-Local Variables | Variable values in effect only in one buffer. | |
| Scoping Rules for Variable Bindings | ||
| 11.9.1 Scope | Scope means where in the program a value is visible. Comparison with other languages. | |
| 11.9.2 Extent | Extent means how long in time a value exists. | |
| 11.9.3 Implementation of Dynamic Scoping | Two ways to implement dynamic scoping. | |
| 11.9.4 Proper Use of Dynamic Scoping | How to use dynamic scoping carefully and avoid problems. | |
| Buffer-Local Variables | ||
| 11.10.1 Introduction to Buffer-Local Variables | Introduction and concepts. | |
| 11.10.2 Creating and Deleting Buffer-Local Bindings | Creating and destroying buffer-local bindings. | |
| 11.10.3 The Default Value of a Buffer-Local Variable | The default value is seen in buffers that don't have their own buffer-local values. | |
| Functions | ||
| 12.1 What Is a Function? | Lisp functions vs primitives; terminology. | |
| 12.2 Lambda Expressions | How functions are expressed as Lisp objects. | |
| 12.3 Naming a Function | A symbol can serve as the name of a function. | |
| 12.4 Defining Functions | Lisp expressions for defining functions. | |
| 12.5 Calling Functions | How to use an existing function. | |
| 12.6 Mapping Functions | Applying a function to each element of a list, etc. | |
| 12.7 Anonymous Functions | Lambda-expressions are functions with no names. | |
| 12.8 Accessing Function Cell Contents | Accessing or setting the function definition of a symbol. | |
| 12.10 Other Topics Related to Functions | Cross-references to specific Lisp primitives that have a special bearing on how functions work. | |
| Lambda Expressions | ||
| 12.2.1 Components of a Lambda Expression | The parts of a lambda expression. | |
| 12.2.2 A Simple Lambda-Expression Example | A simple example. | |
| 12.2.3 Other Features of Argument Lists | Details and special features of argument lists. | |
| 12.2.4 Documentation Strings of Functions | How to put documentation in a function. | |
| Macros | ||
| 13.1 A Simple Example of a Macro | A basic example. | |
| 13.2 Expansion of a Macro Call | How, when and why macros are expanded. | |
| 13.3 Macros and Byte Compilation | How macros are expanded by the compiler. | |
| 13.4 Defining Macros | How to write a macro definition. | |
| 13.5 Backquote | Easier construction of list structure. | |
| 13.6 Common Problems Using Macros | Don't evaluate the macro arguments too many times. Don't hide the user's variables. | |
| Loading | ||
| 15.1 How Programs Do Loading | The load function and others. | |
| 15.4 Autoload | Setting up a function to autoload. | |
| 15.6 Features | Loading a library if it isn't already loaded. | |
| 15.5 Repeated Loading | Precautions about loading a file twice. | |
| Byte Compilation | ||
| 16.2 The Compilation Functions | Byte compilation functions. | |
| 16.7 Disassembled Byte-Code | Disassembling byte-code; how to read byte-code. | |
| Advising Functions | ||
| 17.1 A Simple Advice Example | A simple example to explain the basics of advice. | |
| 17.2 Defining Advice | Detailed description of defadvice. | |
| 17.4 Computed Advice | ...is to defadvice as fset is to defun. | |
| 17.5 Activation of Advice | Advice doesn't do anything until you activate it. | |
| 17.6 Enabling and Disabling Advice | You can enable or disable each piece of advice. | |
| 17.7 Preactivation | Preactivation is a way of speeding up the loading of compiled advice. | |
| 17.8 Argument Access in Advice | How advice can access the function's arguments. | |
| 17.9 Definition of Subr Argument Lists | Accessing arguments when advising a primitive. | |
| 17.10 The Combined Definition | How advice is implemented. | |
| Debugging Lisp Programs | ||
| 18.1 The Lisp Debugger | How the Emacs Lisp debugger is implemented. | |
| 18.3 Debugging Invalid Lisp Syntax | How to find syntax errors. | |
| 18.4 Debugging Problems in Compilation | How to find errors that show up in byte compilation. | |
| 18.2 Edebug | A source-level Emacs Lisp debugger. | |
| The Lisp Debugger | ||
| 18.1.1 Entering the Debugger on an Error | Entering the debugger when an error happens. | |
| 18.1.3 Entering the Debugger on a Function Call | Entering it when a certain function is called. | |
| 18.1.4 Explicit Entry to the Debugger | Entering it at a certain point in the program. | |
| 18.1.5 Using the Debugger | What the debugger does; what you see while in it. | |
| 18.1.6 Debugger Commands | Commands used while in the debugger. | |
| 18.1.7 Invoking the Debugger | How to call the function debug. | |
| 18.1.8 Internals of the Debugger | Subroutines of the debugger, and global variables. | |
| Debugging Invalid Lisp Syntax | ||
| 18.3.1 Excess Open Parentheses | How to find a spurious open paren or missing close. | |
| 18.3.2 Excess Close Parentheses | How to find a spurious close paren or missing open. | |
| Reading and Printing Lisp Objects | ||
| 19.1 Introduction to Reading and Printing | Overview of streams, reading and printing. | |
| 19.2 Input Streams | Various data types that can be used as input streams. | |
| 19.3 Input Functions | Functions to read Lisp objects from text. | |
| 19.4 Output Streams | Various data types that can be used as output streams. | |
| 19.5 Output Functions | Functions to print Lisp objects as text. | |
| Minibuffers | ||
| 20.1 Introduction to Minibuffers | Basic information about minibuffers. | |
| 20.2 Reading Text Strings with the Minibuffer | How to read a straight text string. | |
| 20.3 Reading Lisp Objects with the Minibuffer | How to read a Lisp object or expression. | |
| 20.5 Completion | How to invoke and customize completion. | |
| 20.6 Yes-or-No Queries | Asking a question with a simple answer. | |
| 20.9 Minibuffer Miscellany | Various customization hooks and variables. | |
| Completion | ||
| 20.5.1 Basic Completion Functions | Low-level functions for completing strings. | |
| (These are too low level to use the minibuffer.) | ||
| 20.5.2 Completion and the Minibuffer | Invoking the minibuffer with completion. | |
| 20.5.3 Minibuffer Commands that Do Completion | Minibuffer commands that do completion. | |
| 20.5.4 High-Level Completion Functions | Convenient special cases of completion | |
| (reading buffer name, file name, etc.) | ||
| 20.5.5 Reading File Names | Using completion to read file names. | |
| 20.5.6 Programmed Completion | Finding the completions for a given file name. | |
| Command Loop | ||
| 21.1 Command Loop Overview | How the command loop reads commands. | |
| 21.2 Defining Commands | Specifying how a function should read arguments. | |
| 21.3 Interactive Call | Calling a command, so that it will read arguments. | |
| 21.4 Information from the Command Loop | Variables set by the command loop for you to examine. | |
| 21.6 Input Events | What input looks like when you read it. | |
| 21.7 Reading Input | How to read input events from the keyboard or mouse. | |
| 21.9 Waiting for Elapsed Time or Input | Waiting for user input or elapsed time. | |
| 21.10 Quitting | How C-g works. How to catch or defer quitting. | |
| 21.11 Prefix Command Arguments | How the commands to set prefix args work. | |
| 21.12 Recursive Editing | Entering a recursive edit, and why you usually shouldn't. | |
| 21.13 Disabling Commands | How the command loop handles disabled commands. | |
| 21.14 Command History | How the command history is set up, and how accessed. | |
| 21.15 Keyboard Macros | How keyboard macros are implemented. | |
| Defining Commands | ||
21.2.1 Using interactive | General rules for interactive. | |
21.2.2 Code Characters for interactive | The standard letter-codes for reading arguments in various ways. | |
21.2.3 Examples of Using interactive | Examples of how to read interactive arguments. | |
| Keymaps | ||
| 22.1 Keymap Terminology | Definitions of terms pertaining to keymaps. | |
| 22.2 Format of Keymaps | What a keymap looks like as a Lisp object. | |
| 22.3 Creating Keymaps | Functions to create and copy keymaps. | |
| 22.4 Inheritance and Keymaps | How one keymap can inherit the bindings of another keymap. | |
| 22.5 Prefix Keys | Defining a key with a keymap as its definition. | |
| 22.12 Menu Keymaps | A keymap can define a menu for X or for use from the terminal. | |
| 22.6 Active Keymaps | Each buffer has a local keymap to override the standard (global) bindings. Each minor mode can also override them. | |
| 22.7 Key Lookup | How extracting elements from keymaps works. | |
| 22.8 Functions for Key Lookup | How to request key lookup. | |
| 22.9 Changing Key Bindings | Redefining a key in a keymap. | |
| 22.10 Commands for Binding Keys | Interactive interfaces for redefining keys. | |
| 22.11 Scanning Keymaps | Looking through all keymaps, for printing help. | |
| Major and Minor Modes | ||
| 23.1 Major Modes | Defining major modes. | |
| 23.2 Minor Modes | Defining minor modes. | |
| 23.3 Mode Line Format | Customizing the text that appears in the mode line. | |
| 23.6 Hooks | How to use hooks; how to write code that provides hooks. | |
| Major Modes | ||
| 23.1.1 Major Mode Conventions | Coding conventions for keymaps, etc. | |
| 23.1.2 Major Mode Examples | Text mode and Lisp modes. | |
| 23.1.3 How Emacs Chooses a Major Mode | How Emacs chooses the major mode automatically. | |
| 23.1.4 Getting Help about a Major Mode | Finding out how to use a mode. | |
| Minor Modes | ||
| 23.2.1 Conventions for Writing Minor Modes | Tips for writing a minor mode. | |
| 23.2.2 Keymaps and Minor Modes | How a minor mode can have its own keymap. | |
| Mode Line Format | ||
| 23.3.1 The Data Structure of the Mode Line | The data structure that controls the mode line. | |
| 23.3.2 Variables Used in the Mode Line | Variables used in that data structure. | |
23.3.3 %-Constructs in the Mode Line | Putting information into a mode line. | |
| Documentation | ||
| 24.1 Documentation Basics | Good style for doc strings. Where to put them. How Emacs stores them. | |
| 24.2 Access to Documentation Strings | How Lisp programs can access doc strings. | |
| 24.3 Substituting Key Bindings in Documentation | Substituting current key bindings. | |
| 24.4 Describing Characters for Help Messages | Making printable descriptions of non-printing characters and key sequences. | |
| 24.5 Help Functions | Subroutines used by Emacs help facilities. | |
| Files | ||
| 25.1 Visiting Files | Reading files into Emacs buffers for editing. | |
| 25.2 Saving Buffers | Writing changed buffers back into files. | |
| 25.3 Reading from Files | Reading files into other buffers. | |
| 25.4 Writing to Files | Writing new files from parts of buffers. | |
| 25.5 File Locks | Locking and unlocking files, to prevent simultaneous editing by two people. | |
| 25.6 Information about Files | Testing existence, accessibility, size of files. | |
| 25.9 Contents of Directories | Getting a list of the files in a directory. | |
| 25.7 Changing File Names and Attributes | Renaming files, changing protection, etc. | |
| 25.8 File Names | Decomposing and expanding file names. | |
| Visiting Files | ||
| 25.1.1 Functions for Visiting Files | The usual interface functions for visiting. | |
| 25.1.2 Subroutines of Visiting | Lower-level subroutines that they use. | |
| Information about Files | ||
| 25.6.1 Testing Accessibility | Is a given file readable? Writable? | |
| 25.6.2 Distinguishing Kinds of Files | Is it a directory? A link? | |
| 25.6.4 Other Information about Files | How large is it? Any other names? Etc. | |
| File Names | ||
| 25.8.1 File Name Components | The directory part of a file name, and the rest. | |
| 25.8.2 Directory Names | A directory's name as a directory is different from its name as a file. | |
| 25.8.3 Absolute and Relative File Names | Some file names are relative to a current directory. | |
| 25.8.4 Functions that Expand Filenames | Converting relative file names to absolute ones. | |
| 25.8.5 Generating Unique File Names | Generating names for temporary files. | |
| 25.8.6 File Name Completion | Finding the completions for a given file name. | |
| Backups and Auto-Saving | ||
| 26.1 Backup Files | How backup files are made; how their names are chosen. | |
| 26.2 Auto-Saving | How auto-save files are made; how their names are chosen. | |
| 26.3 Reverting | revert-buffer, and how to customize
what it does. | |
| Backup Files | ||
| 26.1.1 Making Backup Files | How Emacs makes backup files, and when. | |
| 26.1.2 Backup by Renaming or by Copying? | Two alternatives: renaming the old file or copying it. | |
| 26.1.3 Making and Deleting Numbered Backup Files | Keeping multiple backups for each source file. | |
| 26.1.4 Naming Backup Files | How backup file names are computed; customization. | |
| Buffers | ||
| 27.1 Buffer Basics | What is a buffer? | |
| 27.3 Buffer Names | Accessing and changing buffer names. | |
| 27.4 Buffer File Name | The buffer file name indicates which file is visited. | |
| 27.5 Buffer Modification | A buffer is modified if it needs to be saved. | |
| 27.6 Comparison of Modification Time | Determining whether the visited file was changed | |
| "behind Emacs's back". | ||
| 27.7 Read-Only Buffers | Modifying text is not allowed in a read-only buffer. | |
| 27.8 The Buffer List | How to look at all the existing buffers. | |
| 27.9 Creating Buffers | Functions that create buffers. | |
| 27.10 Killing Buffers | Buffers exist until explicitly killed. | |
| 27.2 The Current Buffer | Designating a buffer as current so primitives will access its contents. | |
| Windows | ||
| 28.1 Basic Concepts of Emacs Windows | Basic information on using windows. | |
| 28.2 Splitting Windows | Splitting one window into two windows. | |
| 28.3 Deleting Windows | Deleting a window gives its space to other windows. | |
| 28.4 Selecting Windows | The selected window is the one that you edit in. | |
| 28.5 Cyclic Ordering of Windows | Moving around the existing windows. | |
| 28.6 Buffers and Windows | Each window displays the contents of a buffer. | |
| 28.7 Displaying Buffers in Windows | Higher-lever functions for displaying a buffer and choosing a window for it. | |
| 28.9 Windows and Point | Each window has its own location of point. | |
| 28.10 The Window Start Position | The display-start position controls which text is on-screen in the window. | |
| 28.12 Vertical Fractional Scrolling | Moving text up and down in the window. | |
| 28.13 Horizontal Scrolling | Moving text sideways on the window. | |
| 28.14 The Size of a Window | Accessing the size of a window. | |
| 28.15 Changing the Size of a Window | Changing the size of a window. | |
| 28.17 Window Configurations | Saving and restoring the state of the screen. | |
| Frames | ||
| 29.1 Creating Frames | Creating additional frames. | |
| 29.2 Multiple Displays | Creating frames on other X displays. | |
| 29.3 Frame Parameters | Controlling frame size, position, font, etc. | |
| 29.4 Frame Titles | Automatic updating of frame titles. | |
| 29.5 Deleting Frames | Frames last until explicitly deleted. | |
| 29.6 Finding All Frames | How to examine all existing frames. | |
| 29.7 Frames and Windows | A frame contains windows; display of text always works through windows. | |
| 29.8 Minibuffers and Frames | How a frame finds the minibuffer to use. | |
| 29.9 Input Focus | Specifying the selected frame. | |
| 29.10 Visibility of Frames | Frames may be visible or invisible, or icons. | |
| 29.11 Raising and Lowering Frames | Raising a frame makes it hide other X windows; lowering it puts it underneath the others. | |
| 29.12 Frame Configurations | Saving the state of all frames. | |
| 29.13 Mouse Tracking | Getting events that say when the mouse moves. | |
| 29.14 Mouse Position | Asking where the mouse is, or moving it. | |
| 29.15 Pop-Up Menus | Displaying a menu for the user to select from. | |
| 29.16 Dialog Boxes | Displaying a box to ask yes or no. | |
| 29.17 Pointer Shapes | Specifying the shape of the mouse pointer. | |
| 29.18 Window System Selections | Transferring text to and from other windows. | |
| 29.19 Color Names | Getting the definitions of color names. | |
| 29.21 X Resources | Getting resource values from the server. | |
| 29.22 Display Feature Testing | Determining the features of a terminal. | |
| Positions | ||
| 30.1 Point | The special position where editing takes place. | |
| 30.2 Motion | Changing point. | |
| 30.3 Excursions | Temporary motion and buffer changes. | |
| 30.4 Narrowing | Restricting editing to a portion of the buffer. | |
| Motion | ||
| 30.2.1 Motion by Characters | Moving in terms of characters. | |
| 30.2.2 Motion by Words | Moving in terms of words. | |
| 30.2.3 Motion to an End of the Buffer | Moving to the beginning or end of the buffer. | |
| 30.2.4 Motion by Text Lines | Moving in terms of lines of text. | |
| 30.2.5 Motion by Screen Lines | Moving in terms of lines as displayed. | |
| 30.2.6 Moving over Balanced Expressions | Moving by parsing lists and sexps. | |
| 30.2.7 Skipping Characters | Skipping characters belonging to a certain set. | |
| Markers | ||
| 31.1 Overview of Markers | The components of a marker, and how it relocates. | |
| 31.2 Predicates on Markers | Testing whether an object is a marker. | |
| 31.3 Functions that Create Markers | Making empty markers or markers at certain places. | |
| 31.4 Information from Markers | Finding the marker's buffer or character position. | |
| 31.6 Moving Marker Positions | Moving the marker to a new buffer or position. | |
| 31.7 The Mark | How "the mark" is implemented with a marker. | |
| 31.8 The Region | How to access "the region". | |
| Text | ||
| 32.1 Examining Text Near Point | Examining text in the vicinity of point. | |
| 32.2 Examining Buffer Contents | Examining text in a general fashion. | |
| 32.4 Inserting Text | Adding new text to a buffer. | |
| 32.5 User-Level Insertion Commands | User-level commands to insert text. | |
| 32.6 Deleting Text | Removing text from a buffer. | |
| 32.7 User-Level Deletion Commands | User-level commands to delete text. | |
| 32.8 The Kill Ring | Where removed text sometimes is saved for later use. | |
| 32.9 Undo | Undoing changes to the text of a buffer. | |
| 32.14 Auto Filling | How auto-fill mode is implemented to break lines. | |
| 32.11 Filling | Functions for explicit filling. | |
| 32.12 Margins for Filling | How to specify margins for filling commands. | |
| 32.15 Sorting Text | Functions for sorting parts of the buffer. | |
| 32.17 Indentation | Functions to insert or adjust indentation. | |
| 32.16 Counting Columns | Computing horizontal positions, and using them. | |
| 32.18 Case Changes | Case conversion of parts of the buffer. | |
| 32.19 Text Properties | Assigning Lisp property lists to text characters. | |
| 32.20 Substituting for a Character Code | Replacing a given character wherever it appears. | |
| 32.22 Transposition of Text | Swapping two portions of a buffer. | |
| 32.21 Registers | How registers are implemented. Accessing the text or position stored in a register. | |
| 32.25 Change Hooks | Supplying functions to be run when text is changed. | |
| The Kill Ring | ||
| 32.8.1 Kill Ring Concepts | What text looks like in the kill ring. | |
| 32.8.2 Functions for Killing | Functions that kill text. | |
| 32.8.3 Functions for Yanking | Commands that access the kill ring. | |
| 32.8.4 Low-Level Kill Ring | Functions and variables for kill ring access. | |
| 32.8.5 Internals of the Kill Ring | Variables that hold kill-ring data. | |
| Indentation | ||
| 32.17.1 Indentation Primitives | Functions used to count and insert indentation. | |
| 32.17.2 Indentation Controlled by Major Mode | Customize indentation for different modes. | |
| 32.17.3 Indenting an Entire Region | Indent all the lines in a region. | |
| 32.17.4 Indentation Relative to Previous Lines | Indent the current line based on previous lines. | |
| 32.17.5 Adjustable "Tab Stops" | Adjustable, typewriter-like tab stops. | |
| 32.17.6 Indentation-Based Motion Commands | Move to first non-blank character. | |
| Text Properties | ||
| 32.19.1 Examining Text Properties | Looking at the properties of one character. | |
| 32.19.2 Changing Text Properties | Setting the properties of a range of text. | |
| 32.19.3 Text Property Search Functions | Searching for where a property changes value. | |
| 32.19.4 Properties with Special Meanings | Particular properties with special meanings. | |
| 32.19.5 Formatted Text Properties | Properties for representing formatting of text. | |
| 32.19.6 Stickiness of Text Properties | How inserted text gets properties from neighboring text. | |
| 32.19.7 Saving Text Properties in Files | Saving text properties in files, and reading them back. | |
| 32.19.8 Lazy Computation of Text Properties | Computing text properties in a lazy fashion only when text is examined. | |
| 32.19.9 Defining Clickable Text | Using text properties to make regions of text do something when you click on them. | |
| 32.19.10 Defining and Using Fields | The field property defines
fields within the buffer. | |
| 32.19.11 Why Text Properties are not Intervals | Why text properties do not use Lisp-visible text intervals. | |
| Non-ASCII Characters | ||
| 33.1 Text Representations | Unibyte and multibyte representations | |
| 33.2 Converting Text Representations | Converting unibyte to multibyte and vice versa. | |
| 33.3 Selecting a Representation | Treating a byte sequence as unibyte or multi. | |
| 33.4 Character Codes | How unibyte and multibyte relate to codes of individual characters. | |
| 33.5 Character Sets | The space of possible characters codes is divided into various character sets. | |
| 33.6 Characters and Bytes | More information about multibyte encodings. | |
| 33.7 Splitting Characters | Converting a character to its byte sequence. | |
| 33.8 Scanning for Character Sets | Which character sets are used in a buffer? | |
| 33.9 Translation of Characters | Translation tables are used for conversion. | |
| 33.10 Coding Systems | Coding systems are conversions for saving files. | |
| 33.11 Input Methods | Input methods allow users to enter various non-ASCII characters without special keyboards. | |
| 33.12 Locales | Interacting with the POSIX locale. | |
| Searching and Matching | ||
| 34.1 Searching for Strings | Search for an exact match. | |
| 34.2 Regular Expressions | Describing classes of strings. | |
| 34.3 Regular Expression Searching | Searching for a match for a regexp. | |
| 34.6 The Match Data | Finding out which part of the text matched various parts of a regexp, after regexp search. | |
| 34.6.4 Saving and Restoring the Match Data | Saving and restoring this information. | |
| 34.8 Standard Regular Expressions Used in Editing | Useful regexps for finding sentences, pages,... | |
| 34.7 Searching and Case | Case-independent or case-significant searching. | |
| Regular Expressions | ||
| 34.2.1 Syntax of Regular Expressions | Rules for writing regular expressions. | |
| 34.2.2 Complex Regexp Example | Illustrates regular expression syntax. | |
| Syntax Tables | ||
| 35.2 Syntax Descriptors | How characters are classified. | |
| 35.3 Syntax Table Functions | How to create, examine and alter syntax tables. | |
| 35.6 Parsing Balanced Expressions | Parsing balanced expressions using the syntax table. | |
| 35.7 Some Standard Syntax Tables | Syntax tables used by various major modes. | |
| 35.8 Syntax Table Internals | How syntax table information is stored. | |
| Syntax Descriptors | ||
| 35.2.1 Table of Syntax Classes | Table of syntax classes. | |
| 35.2.2 Syntax Flags | Additional flags each character can have. | |
| Abbrevs And Abbrev Expansion | ||
| 36.1 Setting Up Abbrev Mode | Setting up Emacs for abbreviation. | |
| 36.2 Abbrev Tables | Creating and working with abbrev tables. | |
| 36.3 Defining Abbrevs | Specifying abbreviations and their expansions. | |
| 36.4 Saving Abbrevs in Files | Saving abbrevs in files. | |
| 36.5 Looking Up and Expanding Abbreviations | Controlling expansion; expansion subroutines. | |
| 36.6 Standard Abbrev Tables | Abbrev tables used by various major modes. | |
| Processes | ||
| 37.1 Functions that Create Subprocesses | Functions that start subprocesses. | |
| 37.3 Creating a Synchronous Process | Details of using synchronous subprocesses. | |
| 37.4 Creating an Asynchronous Process | Starting up an asynchronous subprocess. | |
| 37.5 Deleting Processes | Eliminating an asynchronous subprocess. | |
| 37.6 Process Information | Accessing run-status and other attributes. | |
| 37.7 Sending Input to Processes | Sending input to an asynchronous subprocess. | |
| 37.8 Sending Signals to Processes | Stopping, continuing or interrupting an asynchronous subprocess. | |
| 37.9 Receiving Output from Processes | Collecting output from an asynchronous subprocess. | |
| 37.10 Sentinels: Detecting Process Status Changes | Sentinels run when process run-status changes. | |
| 37.12 Network Connections | Opening network connections. | |
| Receiving Output from Processes | ||
| 37.9.1 Process Buffers | If no filter, output is put in a buffer. | |
| 37.9.2 Process Filter Functions | Filter functions accept output from the process. | |
| 37.9.3 Accepting Output from Processes | How to wait until process output arrives. | |
| Operating System Interface | ||
| 40.1 Starting Up Emacs | Customizing Emacs start-up processing. | |
| 40.2 Getting Out of Emacs | How exiting works (permanent or temporary). | |
| 40.3 Operating System Environment | Distinguish the name and kind of system. | |
| 40.8 Terminal Input | Recording terminal input for debugging. | |
| 40.9 Terminal Output | Recording terminal output for debugging. | |
| 40.12 Flow Control | How to turn output flow control on or off. | |
| 40.13 Batch Mode | Running Emacs without terminal interaction. | |
| Starting Up Emacs | ||
| 40.1.1 Summary: Sequence of Actions at Startup | Sequence of actions Emacs performs at start-up. | |
| 40.1.2 The Init File, `.emacs' | Details on reading the init file (`.emacs'). | |
| 40.1.3 Terminal-Specific Initialization | How the terminal-specific Lisp file is read. | |
| 40.1.4 Command-Line Arguments | How command line arguments are processed, and how you can customize them. | |
| Getting out of Emacs | ||
| 40.2.1 Killing Emacs | Exiting Emacs irreversibly. | |
| 40.2.2 Suspending Emacs | Exiting Emacs reversibly. | |
| Emacs Display | ||
| 38.1 Refreshing the Screen | Clearing the screen and redrawing everything on it. | |
| 38.3 Truncation | Folding or wrapping long text lines. | |
| 38.4 The Echo Area | Where messages are displayed. | |
| 38.6 Selective Display | Hiding part of the buffer text. | |
| 38.7 The Overlay Arrow | Display of an arrow to indicate position. | |
| 38.8 Temporary Displays | Displays that go away automatically. | |
| 21.9 Waiting for Elapsed Time or Input | Forcing display update and waiting for user. | |
| 38.14 Blinking Parentheses | How Emacs shows the matching open parenthesis. | |
| 38.16 Usual Display Conventions | How control characters are displayed. | |
| 38.18 Beeping | Audible signal to the user. | |
| 38.19 Window Systems | Which window system is being used. | |
| GNU Emacs Internals | ||
| E.1 Building Emacs | How to preload Lisp libraries into Emacs. | |
| E.2 Pure Storage | A kludge to make preloaded Lisp functions sharable. | |
| E.3 Garbage Collection | Reclaiming space for Lisp objects no longer used. | |
| E.6 Object Internals | Data formats of buffers, windows, processes. | |
| E.5 Writing Emacs Primitives | Writing C code for Emacs. | |
| Object Internals | ||
| E.6.1 Buffer Internals | Components of a buffer structure. | |
| E.6.2 Window Internals | Components of a window structure. | |
| E.6.3 Process Internals | Components of a process structure. | |