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This chapter describes how the runnable Emacs executable is dumped with the preloaded Lisp libraries in it, how storage is allocated, and some internal aspects of GNU Emacs that may be of interest to C programmers.
E.1 Building Emacs | How to the dumped Emacs is made. | |
E.2 Pure Storage | A kludge to make preloaded Lisp functions sharable. | |
E.3 Garbage Collection | Reclaiming space for Lisp objects no longer used. | |
E.4 Memory Usage | Info about total size of Lisp objects made so far. | |
E.5 Writing Emacs Primitives | Writing C code for Emacs. | |
E.6 Object Internals | Data formats of buffers, windows, processes. |
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This section explains the steps involved in building the Emacs executable. You don't have to know this material to build and install Emacs, since the makefiles do all these things automatically. This information is pertinent to Emacs maintenance.
Compilation of the C source files in the `src' directory produces an executable file called `temacs', also called a bare impure Emacs. It contains the Emacs Lisp interpreter and I/O routines, but not the editing commands.
The command `temacs -l loadup' uses `temacs' to create the real runnable Emacs executable. These arguments direct `temacs' to evaluate the Lisp files specified in the file `loadup.el'. These files set up the normal Emacs editing environment, resulting in an Emacs that is still impure but no longer bare.
It takes a substantial time to load the standard Lisp files. Luckily, you don't have to do this each time you run Emacs; `temacs' can dump out an executable program called `emacs' that has these files preloaded. `emacs' starts more quickly because it does not need to load the files. This is the Emacs executable that is normally installed.
To create `emacs', use the command `temacs -batch -l loadup dump'. The purpose of `-batch' here is to prevent `temacs' from trying to initialize any of its data on the terminal; this ensures that the tables of terminal information are empty in the dumped Emacs. The argument `dump' tells `loadup.el' to dump a new executable named `emacs'.
Some operating systems don't support dumping. On those systems, you must start Emacs with the `temacs -l loadup' command each time you use it. This takes a substantial time, but since you need to start Emacs once a day at most--or once a week if you never log out--the extra time is not too severe a problem.
You can specify additional files to preload by writing a library named `site-load.el' that loads them. You may need to add a definition
#define SITELOAD_PURESIZE_EXTRA n |
to make n added bytes of pure space to hold the additional files. (Try adding increments of 20000 until it is big enough.) However, the advantage of preloading additional files decreases as machines get faster. On modern machines, it is usually not advisable.
After `loadup.el' reads `site-load.el', it finds the
documentation strings for primitive and preloaded functions (and
variables) in the file `etc/DOC' where they are stored, by calling
Snarf-documentation
(see section 24.2 Access to Documentation Strings).
You can specify other Lisp expressions to execute just before dumping by putting them in a library named `site-init.el'. This file is executed after the documentation strings are found.
If you want to preload function or variable definitions, there are three ways you can do this and make their documentation strings accessible when you subsequently run Emacs:
nil
value for
byte-compile-dynamic-docstrings
as a local variable in each of these
files, and load them with either `site-load.el' or
`site-init.el'. (This method has the drawback that the
documentation strings take up space in Emacs all the time.)
It is not advisable to put anything in `site-load.el' or `site-init.el' that would alter any of the features that users expect in an ordinary unmodified Emacs. If you feel you must override normal features for your site, do it with `default.el', so that users can override your changes if they wish. See section 40.1.1 Summary: Sequence of Actions at Startup.
If you want to use this function in an Emacs that was already dumped, you must run Emacs with `-batch'.
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Emacs Lisp uses two kinds of storage for user-created Lisp objects: normal storage and pure storage. Normal storage is where all the new data created during an Emacs session are kept; see the following section for information on normal storage. Pure storage is used for certain data in the preloaded standard Lisp files--data that should never change during actual use of Emacs.
Pure storage is allocated only while `temacs' is loading the
standard preloaded Lisp libraries. In the file `emacs', it is
marked as read-only (on operating systems that permit this), so that
the memory space can be shared by all the Emacs jobs running on the
machine at once. Pure storage is not expandable; a fixed amount is
allocated when Emacs is compiled, and if that is not sufficient for the
preloaded libraries, `temacs' crashes. If that happens, you must
increase the compilation parameter PURESIZE
in the file
`src/puresize.h'. This normally won't happen unless you try to
preload additional libraries or add features to the standard ones.
This function is a no-op except while Emacs is being built and dumped; it is usually called only in the file `emacs/lisp/loaddefs.el', but a few packages call it just in case you decide to preload them.
defun
should make a copy of the
function definition in pure storage. If it is non-nil
, then the
function definition is copied into pure storage.
This flag is t
while loading all of the basic functions for
building Emacs initially (allowing those functions to be sharable and
non-collectible). Dumping Emacs as an executable always writes
nil
in this variable, regardless of the value it actually has
before and after dumping.
You should not change this flag in a running Emacs.
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When a program creates a list or the user defines a new function (such as by loading a library), that data is placed in normal storage. If normal storage runs low, then Emacs asks the operating system to allocate more memory in blocks of 1k bytes. Each block is used for one type of Lisp object, so symbols, cons cells, markers, etc., are segregated in distinct blocks in memory. (Vectors, long strings, buffers and certain other editing types, which are fairly large, are allocated in individual blocks, one per object, while small strings are packed into blocks of 8k bytes.)
It is quite common to use some storage for a while, then release it by (for example) killing a buffer or deleting the last pointer to an object. Emacs provides a garbage collector to reclaim this abandoned storage. (This name is traditional, but "garbage recycler" might be a more intuitive metaphor for this facility.)
The garbage collector operates by finding and marking all Lisp objects that are still accessible to Lisp programs. To begin with, it assumes all the symbols, their values and associated function definitions, and any data presently on the stack, are accessible. Any objects that can be reached indirectly through other accessible objects are also accessible.
When marking is finished, all objects still unmarked are garbage. No matter what the Lisp program or the user does, it is impossible to refer to them, since there is no longer a way to reach them. Their space might as well be reused, since no one will miss them. The second ("sweep") phase of the garbage collector arranges to reuse them.
The sweep phase puts unused cons cells onto a free list
for future allocation; likewise for symbols and markers. It compacts
the accessible strings so they occupy fewer 8k blocks; then it frees the
other 8k blocks. Vectors, buffers, windows, and other large objects are
individually allocated and freed using malloc
and free
.
Common Lisp note: Unlike other Lisps, GNU Emacs Lisp does not call the garbage collector when the free list is empty. Instead, it simply requests the operating system to allocate more storage, and processing continues untilgc-cons-threshold
bytes have been used.This means that you can make sure that the garbage collector will not run during a certain portion of a Lisp program by calling the garbage collector explicitly just before it (provided that portion of the program does not use so much space as to force a second garbage collection).
gc-cons-threshold
bytes of
Lisp data since the previous garbage collection.)
garbage-collect
returns a list containing the following
information:
((used-conses . free-conses) (used-syms . free-syms) (used-miscs . free-miscs) used-string-chars used-vector-slots (used-floats . free-floats) (used-intervals . free-intervals) (used-strings . free-strings)) |
Here is an example:
(garbage-collect) => ((106886 . 13184) (9769 . 0) (7731 . 4651) 347543 121628 (31 . 94) (1273 . 168) (25474 . 3569)) |
Here is a table explaining each element:
nil
, Emacs displays a message at the
beginning and end of garbage collection. The default value is
nil
, meaning there are no such messages.
The initial threshold value is 400,000. If you specify a larger value, garbage collection will happen less often. This reduces the amount of time spent garbage collecting, but increases total memory use. You may want to do this when running a program that creates lots of Lisp data.
You can make collections more frequent by specifying a smaller value,
down to 10,000. A value less than 10,000 will remain in effect only
until the subsequent garbage collection, at which time
garbage-collect
will set the threshold back to 10,000.
The value return by garbage-collect
describes the amount of
memory used by Lisp data, broken down by data type. By contrast, the
function memory-limit
provides information on the total amount of
memory Emacs is currently using.
You can use this to get a general idea of how your actions affect the memory usage.
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These functions and variables give information about the total amount
of memory allocation that Emacs has done, broken down by data type.
Note the difference between these and the values returned by
(garbage-collect)
; those count objects that currently exist, but
these count the number or size of all allocations, including those for
objects that have since been freed.
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Lisp primitives are Lisp functions implemented in C. The details of interfacing the C function so that Lisp can call it are handled by a few C macros. The only way to really understand how to write new C code is to read the source, but we can explain some things here.
An example of a special form is the definition of or
, from
`eval.c'. (An ordinary function would have the same general
appearance.)
DEFUN ("or", For, Sor, 0, UNEVALLED, 0, "Eval args until one of them yields non-nil; return that value.\n\ The remaining args are not evalled at all.\n\ If all args return nil, return nil.") (args) Lisp_Object args; { register Lisp_Object val; Lisp_Object args_left; struct gcpro gcpro1; if (NILP (args)) return Qnil; args_left = args; GCPRO1 (args_left); do { val = Feval (Fcar (args_left)); if (!NILP (val)) break; args_left = Fcdr (args_left); } while (!NILP (args_left)); UNGCPRO; return val; } |
Let's start with a precise explanation of the arguments to the
DEFUN
macro. Here is a template for them:
DEFUN (lname, fname, sname, min, max, interactive, doc) |
or
.
For
. Remember that the arguments must
be of type Lisp_Object
; various macros and functions for creating
values of type Lisp_Object
are declared in the file
`lisp.h'.
or
allows a minimum of zero arguments.
UNEVALLED
,
indicating a special form that receives unevaluated arguments, or
MANY
, indicating an unlimited number of evaluated arguments (the
equivalent of &rest
). Both UNEVALLED
and MANY
are
macros. If max is a number, it may not be less than min and
it may not be greater than seven.
interactive
in a Lisp function. In the case of
or
, it is 0 (a null pointer), indicating that or
cannot be
called interactively. A value of ""
indicates a function that
should receive no arguments when called interactively.
After the call to the DEFUN
macro, you must write the argument
name list that every C function must have, followed by ordinary C
declarations for the arguments. For a function with a fixed maximum
number of arguments, declare a C argument for each Lisp argument, and
give them all type Lisp_Object
. When a Lisp function has no
upper limit on the number of arguments, its implementation in C actually
receives exactly two arguments: the first is the number of Lisp
arguments, and the second is the address of a block containing their
values. They have types int
and Lisp_Object *
.
Within the function For
itself, note the use of the macros
GCPRO1
and UNGCPRO
. GCPRO1
is used to "protect"
a variable from garbage collection--to inform the garbage collector that
it must look in that variable and regard its contents as an accessible
object. This is necessary whenever you call Feval
or anything
that can directly or indirectly call Feval
. At such a time, any
Lisp object that you intend to refer to again must be protected somehow.
UNGCPRO
cancels the protection of the variables that are
protected in the current function. It is necessary to do this explicitly.
For most data types, it suffices to protect at least one pointer to the object; as long as the object is not recycled, all pointers to it remain valid. This is not so for strings, because the garbage collector can move them. When the garbage collector moves a string, it relocates all the pointers it knows about; any other pointers become invalid. Therefore, you must protect all pointers to strings across any point where garbage collection may be possible.
The macro GCPRO1
protects just one local variable. If you want
to protect two, use GCPRO2
instead; repeating GCPRO1
will
not work. Macros GCPRO3
and GCPRO4
also exist.
These macros implicitly use local variables such as gcpro1
; you
must declare these explicitly, with type struct gcpro
. Thus, if
you use GCPRO2
, you must declare gcpro1
and gcpro2
.
Alas, we can't explain all the tricky details here.
You must not use C initializers for static or global variables unless the variables are never written once Emacs is dumped. These variables with initializers are allocated in an area of memory that becomes read-only (on certain operating systems) as a result of dumping Emacs. See section E.2 Pure Storage.
Do not use static variables within functions--place all static
variables at top level in the file. This is necessary because Emacs on
some operating systems defines the keyword static
as a null
macro. (This definition is used because those systems put all variables
declared static in a place that becomes read-only after dumping, whether
they have initializers or not.)
Defining the C function is not enough to make a Lisp primitive available; you must also create the Lisp symbol for the primitive and store a suitable subr object in its function cell. The code looks like this:
defsubr (&subr-structure-name); |
Here subr-structure-name is the name you used as the third
argument to DEFUN
.
If you add a new primitive to a file that already has Lisp primitives
defined in it, find the function (near the end of the file) named
syms_of_something
, and add the call to defsubr
there. If the file doesn't have this function, or if you create a new
file, add to it a syms_of_filename
(e.g.,
syms_of_myfile
). Then find the spot in `emacs.c' where all
of these functions are called, and add a call to
syms_of_filename
there.
The function syms_of_filename
is also the place to define
any C variables that are to be visible as Lisp variables.
DEFVAR_LISP
makes a C variable of type Lisp_Object
visible
in Lisp. DEFVAR_INT
makes a C variable of type int
visible in Lisp with a value that is always an integer.
DEFVAR_BOOL
makes a C variable of type int
visible in Lisp
with a value that is either t
or nil
. Note that variables
defined with DEFVAR_BOOL
are automatically added to the list
byte-boolean-vars
used by the byte compiler.
If you define a file-scope C variable of type Lisp_Object
,
you must protect it from garbage-collection by calling staticpro
in syms_of_filename
, like this:
staticpro (&variable); |
Here is another example function, with more complicated arguments. This comes from the code in `window.c', and it demonstrates the use of macros and functions to manipulate Lisp objects.
DEFUN ("coordinates-in-window-p", Fcoordinates_in_window_p, Scoordinates_in_window_p, 2, 2, "xSpecify coordinate pair: \nXExpression which evals to window: ", "Return non-nil if COORDINATES is in WINDOW.\n\ COORDINATES is a cons of the form (X . Y), X and Y being distances\n\ ... If they are on the border between WINDOW and its right sibling,\n\ `vertical-line' is returned.") (coordinates, window) register Lisp_Object coordinates, window; { int x, y; CHECK_LIVE_WINDOW (window, 0); CHECK_CONS (coordinates, 1); x = XINT (Fcar (coordinates)); y = XINT (Fcdr (coordinates)); switch (coordinates_in_window (XWINDOW (window), &x, &y)) { case 0: /* NOT in window at all. */ return Qnil; case 1: /* In text part of window. */ return Fcons (make_number (x), make_number (y)); case 2: /* In mode line of window. */ return Qmode_line; case 3: /* On right border of window. */ return Qvertical_line; default: abort (); } } |
Note that C code cannot call functions by name unless they are defined
in C. The way to call a function written in Lisp is to use
Ffuncall
, which embodies the Lisp function funcall
. Since
the Lisp function funcall
accepts an unlimited number of
arguments, in C it takes two: the number of Lisp-level arguments, and a
one-dimensional array containing their values. The first Lisp-level
argument is the Lisp function to call, and the rest are the arguments to
pass to it. Since Ffuncall
can call the evaluator, you must
protect pointers from garbage collection around the call to
Ffuncall
.
The C functions call0
, call1
, call2
, and so on,
provide handy ways to call a Lisp function conveniently with a fixed
number of arguments. They work by calling Ffuncall
.
`eval.c' is a very good file to look through for examples; `lisp.h' contains the definitions for some important macros and functions.
If you define a function which is side-effect free, update the code in
`byte-opt.el' which binds side-effect-free-fns
and
side-effect-and-error-free-fns
to include it. This will help the
optimizer.
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GNU Emacs Lisp manipulates many different types of data. The actual data are stored in a heap and the only access that programs have to it is through pointers. Pointers are thirty-two bits wide in most implementations. Depending on the operating system and type of machine for which you compile Emacs, twenty-eight bits are used to address the object, and the remaining four bits are used for a GC mark bit and the tag that identifies the object's type.
Because Lisp objects are represented as tagged pointers, it is always
possible to determine the Lisp data type of any object. The C data type
Lisp_Object
can hold any Lisp object of any data type. Ordinary
variables have type Lisp_Object
, which means they can hold any
type of Lisp value; you can determine the actual data type only at run
time. The same is true for function arguments; if you want a function
to accept only a certain type of argument, you must check the type
explicitly using a suitable predicate (see section 2.6 Type Predicates).
E.6.1 Buffer Internals | Components of a buffer structure. | |
E.6.2 Window Internals | Components of a window structure. | |
E.6.3 Process Internals | Components of a process structure. |
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Buffers contain fields not directly accessible by the Lisp programmer. We describe them here, naming them by the names used in the C code. Many are accessible indirectly in Lisp programs via Lisp primitives.
Two structures are used to represent buffers in C. The
buffer_text
structure contains fields describing the text of a
buffer; the buffer
structure holds other fields. In the case
of indirect buffers, two or more buffer
structures reference
the same buffer_text
structure.
Here is a list of the struct buffer_text
fields:
beg
gpt
z
gpt_byte
z_byte
gap_size
modiff
save_modiff
modiff
, as of the last time a
buffer was visited or saved in a file.
overlay_modiff
modiff
.
beg_unchanged
end_unchanged
unchanged_modified
modiff
at the time of the last redisplay
that finished. If this value matches modiff
,
beg_unchanged
and end_unchanged
contain no useful
information.
overlay_unchanged_modified
overlay_modiff
at the time of the last
redisplay that finished. If this value matches overlay_modiff
,
beg_unchanged
and end_unchanged
contain no useful
information.
markers
chain
are the other
markers referring to this buffer text.
intervals
The fields of struct buffer
are:
next
own_text
struct buffer_text
structure. In an ordinary buffer,
it holds the buffer contents. In indirect buffers, this field is not
used.
text
buffer_text
structure that is used for this
buffer. In an ordinary buffer, this is the own_text
field above.
In an indirect buffer, this is the own_text
field of the base
buffer.
pt
pt_byte
begv
begv_byte
zv
zv_byte
base_buffer
local_var_flags
DEFVAR_PER_BUFFER
, and their buffer-local bindings are stored in
fields in the buffer structure itself. (Some of these fields are
described in this table.)
modtime
auto_save_modified
auto_save_failure_time
last_window_start
window-start
position in the buffer as of
the last time the buffer was displayed in a window.
clip_changed
prevent_redisplay_optimizations_p
undo_list
name
filename
nil
.
directory
save_length
buffer_text
structure because indirect buffers are never saved.
auto_save_file_name
buffer_text
because it's not used in indirect buffers at all.
read_only
nil
means this buffer is read-only.
mark
markers
. See section 31.7 The Mark.
local_var_alist
major_mode
lisp-mode
.
mode_name
"Lisp"
.
mode_line_format
nil
, no mode line will be displayed.
header_line_format
mode_line_format
for the mode
line displayed at the top of windows.
keymap
abbrev_table
syntax_table
category_table
case_fold_search
case-fold-search
in this buffer.
tab_width
tab-width
in this buffer.
fill_column
fill-column
in this buffer.
left_margin
left-margin
in this buffer.
auto_fill_function
auto-fill-function
in this buffer.
downcase_table
upcase_table
case_canon_table
case_eqv_table
truncate_lines
truncate-lines
in this buffer.
ctl_arrow
ctl-arrow
in this buffer.
selective_display
selective-display
in this buffer.
selective_display_ellipsis
selective-display-ellipsis
in this buffer.
minor_modes
overwrite_mode
overwrite_mode
in this buffer.
abbrev_mode
abbrev-mode
in this buffer.
display_table
nil
if it doesn't
have one. See section 38.17 Display Tables.
save_modified
mark_active
nil
if the buffer's mark is active.
overlays_before
overlays_after
overlay_center
enable_multibyte_characters
enable-multibyte-characters
---either t
or nil
.
buffer_file_coding_system
buffer-file-coding-system
in this buffer.
file_format
buffer-file-format
in this buffer.
pt_marker
begv_marker
begv
for this buffer
when the buffer is not current.
zv_marker
zv
for this buffer when
the buffer is not current.
file_truename
nil
.
invisibility_spec
buffer-invisibility-spec
in this buffer.
last_selected_window
nil
if that window no longer displays this buffer.
display_count
left_margin_width
left-margin-width
in this buffer.
right_margin_width
right-margin-width
in this buffer.
indicate_empty_lines
nil
means indicate empty lines (lines with no text) with a
small bitmap in the fringe, when using a window system that can do it.
display_time
scroll_up_aggressively
scroll-up-aggressively
in this buffer.
scroll_down_aggressively
scroll-down-aggressively
in this buffer.
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Windows have the following accessible fields:
frame
mini_p
nil
if this window is a minibuffer window.
parent
Parent windows do not display buffers, and play little role in display except to shape their child windows. Emacs Lisp programs usually have no access to the parent windows; they operate on the windows at the leaves of the tree, which actually display buffers.
The following four fields also describe the window tree structure.
hchild
nil
.
vchild
nil
.
next
nil
in a window that is
the rightmost or bottommost of a group of siblings.
prev
nil
in a window that
is the leftmost or topmost of a group of siblings.
left
top
height
width
buffer
start
pointm
force_start
nil
, it says that the window has been
scrolled explicitly by the Lisp program. This affects what the next
redisplay does if point is off the screen: instead of scrolling the
window to show the text around point, it moves point to a location that
is on the screen.
frozen_window_start_p
start
of this window should not be changed, even if point
gets invisible.
start_at_line_beg
nil
means current value of start
was the beginning of a line
when it was chosen.
too_small_ok
nil
means don't delete this window for becoming "too small".
height_fixed_p
use_time
get-lru-window
uses this field.
sequence_number
last_modified
modiff
field of the window's buffer, as of the last time
a redisplay completed in this window.
last_overlay_modified
overlay_modiff
field of the window's buffer, as of the last
time a redisplay completed in this window.
last_point
last_had_star
nil
value means the window's buffer was "modified" when the
window was last updated.
vertical_scroll_bar
left_margin_width
nil
not to
specify it (in which case the buffer's value of left-margin-width
is used.
right_margin_width
window_end_pos
z
minus the buffer position of the last glyph
in the current matrix of the window. The value is only valid if
window_end_valid
is not nil
.
window_end_bytepos
window_end_pos
.
window_end_vpos
window_end_pos
.
window_end_valid
nil
value if window_end_pos
is truly
valid. This is nil
if nontrivial redisplay is preempted since in that
case the display that window_end_pos
was computed for did not get
onto the screen.
redisplay_end_trigger
redisplay-end-trigger-hook
.
cursor
last_cursor
cursor
as of the last redisplay that finished.
phys_cursor
phys_cursor_type
phys_cursor_on_p
cursor_off_p
last_cursor_off_p
cursor_off_p
as of the time of
the last redisplay.
must_be_updated_p
hscroll
vscroll
dedicated
nil
if this window is dedicated to its buffer.
display_table
nil
if none is specified for it.
update_mode_line
nil
means this window's mode line needs to be updated.
base_line_number
nil
.
This is used for displaying the line number of point in the mode line.
base_line_pos
nil
meaning none is known.
region_showing
nil
.
column_number_displayed
nil
if column numbers are not being displayed.
current_matrix
desired_matrix
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The fields of a process are:
name
command
filter
nil
.
sentinel
nil
.
buffer
pid
childp
nil
if this is really a child process.
It is nil
for a network connection.
mark
kill_without_query
nil
, killing Emacs while this process is still
running does not ask for confirmation about killing the process.
raw_status_low
raw_status_high
wait
system call.
status
process-status
should return it.
tick
update_tick
pty_flag
nil
if communication with the subprocess uses a PTY;
nil
if it uses a pipe.
infd
outfd
subtty
nil
.)
tty_name
nil
if it is using pipes.
decode_coding_system
decoding_buf
decoding_carryover
encode_coding_system
encoding_buf
encoding_carryover
inherit_coding_system_flag
coding-system
of the process buffer from the
coding system used to decode process output.
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