An assignment is an expression that stores a new value into a
variable. For example, the following expression assigns the value 1 to
z = 1
After this expression is executed, the variable
z has the value 1.
Whatever old value
z had before the assignment is forgotten.
The `=' sign is called an assignment operator.
Assignments can store string values also. For example, the following
expression would store the value
"this food is good" in the
thing = "food" predicate = "good" message = [ "this " , thing , " is " , predicate ]
(This also illustrates concatenation of strings.)
Most operators (addition, concatenation, and so on) have no effect except to compute a value. If you ignore the value, you might as well not use the operator. An assignment operator is different. It does produce a value, but even if you ignore the value, the assignment still makes itself felt through the alteration of the variable. We call this a side effect.
The left-hand operand of an assignment need not be a variable (see Variables). It can also be an element of a matrix (see Index Expressions) or a list of return values (see Calling Functions). These are all called lvalues, which means they can appear on the left-hand side of an assignment operator. The right-hand operand may be any expression. It produces the new value which the assignment stores in the specified variable, matrix element, or list of return values.
It is important to note that variables do not have permanent types.
The type of a variable is simply the type of whatever value it happens
to hold at the moment. In the following program fragment, the variable
foo has a numeric value at first, and a string value later on:
octave:13> foo = 1 foo = 1 octave:13> foo = "bar" foo = bar
When the second assignment gives
foo a string value, the fact that
it previously had a numeric value is forgotten.
Assignment of a scalar to an indexed matrix sets all of the elements
that are referenced by the indices to the scalar value. For example, if
a is a matrix with at least two columns,
a(:, 2) = 5
sets all the elements in the second column of
a to 5.
Assigning an empty matrix `' works in most cases to allow you to delete rows or columns of matrices and vectors. See Empty Matrices. For example, given a 4 by 5 matrix A, the assignment
A (3, :) = 
deletes the third row of A, and the assignment
A (:, 1:2:5) = 
deletes the first, second, and fifth columns.
An assignment is an expression, so it has a value. Thus,
z = 1
as an expression has the value 1. One consequence of this is that you
can write multiple assignments together:
x = y = z = 0
stores the value 0 in all three variables. It does this because the
z = 0, which is 0, is stored into
y, and then
the value of
y = z = 0, which is 0, is stored into
This is also true of assignments to lists of values, so the following is a valid expression
[a, b, c] = [u, s, v] = svd (a)
that is exactly equivalent to
[u, s, v] = svd (a) a = u b = s c = v
In expressions like this, the number of values in each part of the expression need not match. For example, the expression
[a, b, c, d] = [u, s, v] = svd (a)
is equivalent to the expression above, except that the value of the variable `d' is left unchanged, and the expression
[a, b] = [u, s, v] = svd (a)
is equivalent to
[u, s, v] = svd (a) a = u b = s
You can use an assignment anywhere an expression is called for. For
example, it is valid to write
x != (y = 1) to set
y to 1
and then test whether
x equals 1. But this style tends to make
programs hard to read. Except in a one-shot program, you should rewrite
it to get rid of such nesting of assignments. This is never very hard.
If the value of this variable is non-zero, Octave will print the value of the right hand side of assignment expressions instead of the value of the left hand side (after the assignment).