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1. List Processing

To the untutored eye, Lisp is a strange programming language. In Lisp code there are parentheses everywhere. Some people even claim that the name stands for `Lots of Isolated Silly Parentheses'. But the claim is unwarranted. Lisp stands for LISt Processing, and the programming language handles lists (and lists of lists) by putting them between parentheses. The parentheses mark the boundaries of the list. Sometimes a list is preceded by a single apostrophe or quotation mark, `''. Lists are the basis of Lisp.

1.1 Lisp Lists  What are lists?
1.2 Run a Program  Any list in Lisp is a program ready to run.
1.3 Generate an Error Message  Generating an error message.
1.4 Symbol Names and Function Definitions  Names of symbols and function definitions.
1.5 The Lisp Interpreter  What the Lisp interpreter does.
1.6 Evaluation  Running a program.
1.7 Variables  Returning a value from a variable.
1.8 Arguments  Passing information to a function.
1.9 Setting the Value of a Variable  Setting the value of a variable.
1.10 Summary  The major points.
1.11 Exercises  


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1.1 Lisp Lists

In Lisp, a list looks like this: '(rose violet daisy buttercup). This list is preceded by a single apostrophe. It could just as well be written as follows, which looks more like the kind of list you are likely to be familiar with:

 
'(rose
  violet
  daisy
  buttercup)

The elements of this list are the names of the four different flowers, separated from each other by whitespace and surrounded by parentheses, like flowers in a field with a stone wall around them.

Numbers, Lists inside of Lists  List have numbers, other lists, in them.
1.1.1 Lisp Atoms  Elemental entities.
1.1.2 Whitespace in Lists  Formating lists to be readable.
1.1.3 GNU Emacs Helps You Type Lists  How GNU Emacs helps you type lists.


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Numbers, Lists inside of Lists

Lists can also have numbers in them, as in this list: (+ 2 2). This list has a plus-sign, `+', followed by two `2's, each separated by whitespace.

In Lisp, both data and programs are represented the same way; that is, they are both lists of words, numbers, or other lists, separated by whitespace and surrounded by parentheses. (Since a program looks like data, one program may easily serve as data for another; this is a very powerful feature of Lisp.) (Incidentally, these two parenthetical remarks are not Lisp lists, because they contain `;' and `.' as punctuation marks.)

Here is another list, this time with a list inside of it:

 
'(this list has (a list inside of it))

The components of this list are the words `this', `list', `has', and the list `(a list inside of it)'. The interior list is made up of the words `a', `list', `inside', `of', `it'.


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1.1.1 Lisp Atoms

In Lisp, what we have been calling words are called atoms. This term comes from the historical meaning of the word atom, which means `indivisible'. As far as Lisp is concerned, the words we have been using in the lists cannot be divided into any smaller parts and still mean the same thing as part of a program; likewise with numbers and single character symbols like `+'. On the other hand, unlike an atom, a list can be split into parts. (See section car cdr & cons Fundamental Functions.)

In a list, atoms are separated from each other by whitespace. They can be right next to a parenthesis.

Technically speaking, a list in Lisp consists of parentheses surrounding atoms separated by whitespace or surrounding other lists or surrounding both atoms and other lists. A list can have just one atom in it or have nothing in it at all. A list with nothing in it looks like this: (), and is called the empty list. Unlike anything else, an empty list is considered both an atom and a list at the same time.

The printed representation of both atoms and lists are called symbolic expressions or, more concisely, s-expressions. The word expression by itself can refer to either the printed representation, or to the atom or list as it is held internally in the computer. Often, people use the term expression indiscriminately. (Also, in many texts, the word form is used as a synonym for expression.)

Incidentally, the atoms that make up our universe were named such when they were thought to be indivisible; but it has been found that physical atoms are not indivisible. Parts can split off an atom or it can fission into two parts of roughly equal size. Physical atoms were named prematurely, before their truer nature was found. In Lisp, certain kinds of atom, such as an array, can be separated into parts; but the mechanism for doing this is different from the mechanism for splitting a list. As far as list operations are concerned, the atoms of a list are unsplittable.

As in English, the meanings of the component letters of a Lisp atom are different from the meaning the letters make as a word. For example, the word for the South American sloth, the `ai', is completely different from the two words, `a', and `i'.

There are many kinds of atom in nature but only a few in Lisp: for example, numbers, such as 37, 511, or 1729, and symbols, such as `+', `foo', or `forward-line'. The words we have listed in the examples above are all symbols. In everyday Lisp conversation, the word "atom" is not often used, because programmers usually try to be more specific about what kind of atom they are dealing with. Lisp programming is mostly about symbols (and sometimes numbers) within lists. (Incidentally, the preceding three word parenthetical remark is a proper list in Lisp, since it consists of atoms, which in this case are symbols, separated by whitespace and enclosed by parentheses, without any non-Lisp punctuation.)

In addition, text between double quotation marks--even sentences or paragraphs--is an atom. Here is an example:

 
'(this list includes "text between quotation marks.")

In Lisp, all of the quoted text including the punctuation mark and the blank spaces is a single atom. This kind of atom is called a string (for `string of characters') and is the sort of thing that is used for messages that a computer can print for a human to read. Strings are a different kind of atom than numbers or symbols and are used differently.


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1.1.2 Whitespace in Lists

The amount of whitespace in a list does not matter. From the point of view of the Lisp language,

 
'(this list
   looks like this)

is exactly the same as this:

 
'(this list looks like this)

Both examples show what to Lisp is the same list, the list made up of the symbols `this', `list', `looks', `like', and `this' in that order.

Extra whitespace and newlines are designed to make a list more readable by humans. When Lisp reads the expression, it gets rid of all the extra whitespace (but it needs to have at least one space between atoms in order to tell them apart.)

Odd as it seems, the examples we have seen cover almost all of what Lisp lists look like! Every other list in Lisp looks more or less like one of these examples, except that the list may be longer and more complex. In brief, a list is between parentheses, a string is between quotation marks, a symbol looks like a word, and a number looks like a number. (For certain situations, square brackets, dots and a few other special characters may be used; however, we will go quite far without them.)


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1.1.3 GNU Emacs Helps You Type Lists

When you type a Lisp expression in GNU Emacs using either Lisp Interaction mode or Emacs Lisp mode, you have available to you several commands to format the Lisp expression so it is easy to read. For example, pressing the TAB key automatically indents the line the cursor is on by the right amount. A command to properly indent the code in a region is customarily bound to M-C-\. Indentation is designed so that you can see which elements of a list belongs to which list--elements of a sub-list are indented more than the elements of the enclosing list.

In addition, when you type a closing parenthesis, Emacs momentarily jumps the cursor back to the matching opening parenthesis, so you can see which one it is. This is very useful, since every list you type in Lisp must have its closing parenthesis match its opening parenthesis. (See section `Major Modes' in The GNU Emacs Manual, for more information about Emacs' modes.)


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1.2 Run a Program

A list in Lisp--any list--is a program ready to run. If you run it (for which the Lisp jargon is evaluate), the computer will do one of three things: do nothing except return to you the list itself; send you an error message; or, treat the first symbol in the list as a command to do something. (Usually, of course, it is the last of these three things that you really want!)

The single apostrophe, ', that I put in front of some of the example lists in preceding sections is called a quote; when it precedes a list, it tells Lisp to do nothing with the list, other than take it as it is written. But if there is no quote preceding a list, the first item of the list is special: it is a command for the computer to obey. (In Lisp, these commands are called functions.) The list (+ 2 2) shown above did not have a quote in front of it, so Lisp understands that the + is an instruction to do something with the rest of the list: add the numbers that follow.

If you are reading this inside of GNU Emacs in Info, here is how you can evaluate such a list: place your cursor immediately after the right hand parenthesis of the following list and then type C-x C-e:

 
(+ 2 2)

You will see the number 4 appear in the echo area. (In the jargon, what you have just done is "evaluate the list." The echo area is the line at the bottom of the screen that displays or "echoes" text.) Now try the same thing with a quoted list: place the cursor right after the following list and type C-x C-e:

 
'(this is a quoted list)

You will see (this is a quoted list) appear in the echo area.

In both cases, what you are doing is giving a command to the program inside of GNU Emacs called the Lisp interpreter---giving the interpreter a command to evaluate the expression. The name of the Lisp interpreter comes from the word for the task done by a human who comes up with the meaning of an expression--who "interprets" it.

You can also evaluate an atom that is not part of a list--one that is not surrounded by parentheses; again, the Lisp interpreter translates from the humanly readable expression to the language of the computer. But before discussing this (see section 1.7 Variables), we will discuss what the Lisp interpreter does when you make an error.


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1.3 Generate an Error Message

Partly so you won't worry if you do it accidentally, we will now give a command to the Lisp interpreter that generates an error message. This is a harmless activity; and indeed, we will often try to generate error messages intentionally. Once you understand the jargon, error messages can be informative. Instead of being called "error" messages, they should be called "help" messages. They are like signposts to a traveller in a strange country; deciphering them can be hard, but once understood, they can point the way.

The error message is generated by a built-in GNU Emacs debugger. We will `enter the debugger'. You get out of the debugger by typing q.

What we will do is evaluate a list that is not quoted and does not have a meaningful command as its first element. Here is a list almost exactly the same as the one we just used, but without the single-quote in front of it. Position the cursor right after it and type C-x C-e:

 
(this is an unquoted list)

What you see depends on which version of Emacs you are running. GNU Emacs version 21 provides more information than version 20 and before. First, the more recent result of generating an error; then the earlier, version 20 result.

In GNU Emacs version 21, a `*Backtrace*' window will open up and you will see the following in it:

 
---------- Buffer: *Backtrace* ----------
Debugger entered--Lisp error: (void-function this)
  (this is an unquoted list)
  eval((this is an unquoted list))
  eval-last-sexp-1(nil)
  eval-last-sexp(nil)
  call-interactively(eval-last-sexp)
---------- Buffer: *Backtrace* ----------

Your cursor will be in this window (you may have to wait a few seconds before it becomes visible). To quit the debugger and make the debugger window go away, type:

 
q

Please type q right now, so you become confident that you can get out of the debugger. Then, type C-x C-e again to re-enter it.

Based on what we already know, we can almost read this error message.

You read the `*Backtrace*' buffer from the bottom up; it tells you what Emacs did. When you typed C-x C-e, you made an interactive call to the command eval-last-sexp. eval is an abbreviation for `evaluate' and sexp is an abbreviation for `symbolic expression'. The command means `evaluate last symbolic expression', which is the expression just before your cursor.

Each line above tells you what the Lisp interpreter evaluated next. The most recent action is at the top. The buffer is called the `*Backtrace*' buffer because it enables you to track Emacs backwards.

At the top of the `*Backtrace*' buffer, you see the line:

 
Debugger entered--Lisp error: (void-function this)

The Lisp interpreter tried to evaluate the first atom of the list, the word `this'. It is this action that generated the error message `void-function this'.

The message contains the words `void-function' and `this'.

The word `function' was mentioned once before. It is a very important word. For our purposes, we can define it by saying that a function is a set of instructions to the computer that tell the computer to do something.

Now we can begin to understand the error message: `void-function this'. The function (that is, the word `this') does not have a definition of any set of instructions for the computer to carry out.

The slightly odd word, `void-function', is designed to cover the way Emacs Lisp is implemented, which is that when a symbol does not have a function definition attached to it, the place that should contain the instructions is `void'.

On the other hand, since we were able to add 2 plus 2 successfully, by evaluating (+ 2 2), we can infer that the symbol + must have a set of instructions for the computer to obey and those instructions must be to add the numbers that follow the +.

In GNU Emacs version 20, and in earlier versions, you will see only one line of error message; it will appear in the echo area and look like this:

 
Symbol's function definition is void: this

(Also, your terminal may beep at you--some do, some don't; and others blink. This is just a device to get your attention.) The message goes away as soon as you type another key, even just to move the cursor.

We know the meaning of the word `Symbol'. It refers to the first atom of the list, the word `this'. The word `function' refers to the instructions that tell the computer what to do. (Technically, the symbol tells the computer where to find the instructions, but this is a complication we can ignore for the moment.)

The error message can be understood: `Symbol's function definition is void: this'. The symbol (that is, the word `this') lacks instructions for the computer to carry out.


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1.4 Symbol Names and Function Definitions

We can articulate another characteristic of Lisp based on what we have discussed so far--an important characteristic: a symbol, like +, is not itself the set of instructions for the computer to carry out. Instead, the symbol is used, perhaps temporarily, as a way of locating the definition or set of instructions. What we see is the name through which the instructions can be found. Names of people work the same way. I can be referred to as `Bob'; however, I am not the letters `B', `o', `b' but am the consciousness consistently associated with a particular life-form. The name is not me, but it can be used to refer to me.

In Lisp, one set of instructions can be attached to several names. For example, the computer instructions for adding numbers can be linked to the symbol plus as well as to the symbol + (and are in some dialects of Lisp). Among humans, I can be referred to as `Robert' as well as `Bob' and by other words as well.

On the other hand, a symbol can have only one function definition attached to it at a time. Otherwise, the computer would be confused as to which definition to use. If this were the case among people, only one person in the world could be named `Bob'. However, the function definition to which the name refers can be changed readily. (See section Install a Function Definition.)

Since Emacs Lisp is large, it is customary to name symbols in a way that identifies the part of Emacs to which the function belongs. Thus, all the names for functions that deal with Texinfo start with `texinfo-' and those for functions that deal with reading mail start with `rmail-'.


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1.5 The Lisp Interpreter

Based on what we have seen, we can now start to figure out what the Lisp interpreter does when we command it to evaluate a list. First, it looks to see whether there is a quote before the list; if there is, the interpreter just gives us the list. On the other hand, if there is no quote, the interpreter looks at the first element in the list and sees whether it has a function definition. If it does, the interpreter carries out the instructions in the function definition. Otherwise, the interpreter prints an error message.

This is how Lisp works. Simple. There are added complications which we will get to in a minute, but these are the fundamentals. Of course, to write Lisp programs, you need to know how to write function definitions and attach them to names, and how to do this without confusing either yourself or the computer.

Complications  Variables, Special forms, Lists within.
1.5.1 Byte Compiling  Specially processing code for speed.


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Complications

Now, for the first complication. In addition to lists, the Lisp interpreter can evaluate a symbol that is not quoted and does not have parentheses around it. The Lisp interpreter will attempt to determine the symbol's value as a variable. This situation is described in the section on variables. (See section 1.7 Variables.)

The second complication occurs because some functions are unusual and do not work in the usual manner. Those that don't are called special forms. They are used for special jobs, like defining a function, and there are not many of them. In the next few chapters, you will be introduced to several of the more important special forms.

The third and final complication is this: if the function that the Lisp interpreter is looking at is not a special form, and if it is part of a list, the Lisp interpreter looks to see whether the list has a list inside of it. If there is an inner list, the Lisp interpreter first figures out what it should do with the inside list, and then it works on the outside list. If there is yet another list embedded inside the inner list, it works on that one first, and so on. It always works on the innermost list first. The interpreter works on the innermost list first, to evaluate the result of that list. The result may be used by the enclosing expression.

Otherwise, the interpreter works left to right, from one expression to the next.


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1.5.1 Byte Compiling

One other aspect of interpreting: the Lisp interpreter is able to interpret two kinds of entity: humanly readable code, on which we will focus exclusively, and specially processed code, called byte compiled code, which is not humanly readable. Byte compiled code runs faster than humanly readable code.

You can transform humanly readable code into byte compiled code by running one of the compile commands such as byte-compile-file. Byte compiled code is usually stored in a file that ends with a `.elc' extension rather than a `.el' extension. You will see both kinds of file in the `emacs/lisp' directory; the files to read are those with `.el' extensions.

As a practical matter, for most things you might do to customize or extend Emacs, you do not need to byte compile; and I will not discuss the topic here. See section `Byte Compilation' in The GNU Emacs Lisp Reference Manual, for a full description of byte compilation.


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1.6 Evaluation

When the Lisp interpreter works on an expression, the term for the activity is called evaluation. We say that the interpreter `evaluates the expression'. I've used this term several times before. The word comes from its use in everyday language, `to ascertain the value or amount of; to appraise', according to Webster's New Collegiate Dictionary.

After evaluating an expression, the Lisp interpreter will most likely return the value that the computer produces by carrying out the instructions it found in the function definition, or perhaps it will give up on that function and produce an error message. (The interpreter may also find itself tossed, so to speak, to a different function or it may attempt to repeat continually what it is doing for ever and ever in what is called an `infinite loop'. These actions are less common; and we can ignore them.) Most frequently, the interpreter returns a value.

At the same time the interpreter returns a value, it may do something else as well, such as move a cursor or copy a file; this other kind of action is called a side effect. Actions that we humans think are important, such as printing results, are often "side effects" to the Lisp interpreter. The jargon can sound peculiar, but it turns out that it is fairly easy to learn to use side effects.

In summary, evaluating a symbolic expression most commonly causes the Lisp interpreter to return a value and perhaps carry out a side effect; or else produce an error.

1.6.1 Evaluating Inner Lists  Lists within lists...


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1.6.1 Evaluating Inner Lists

If evaluation applies to a list that is inside another list, the outer list may use the value returned by the first evaluation as information when the outer list is evaluated. This explains why inner expressions are evaluated first: the values they return are used by the outer expressions.

We can investigate this process by evaluating another addition example. Place your cursor after the following expression and type C-x C-e:

 
(+ 2 (+ 3 3))

The number 8 will appear in the echo area.

What happens is that the Lisp interpreter first evaluates the inner expression, (+ 3 3), for which the value 6 is returned; then it evaluates the outer expression as if it were written (+ 2 6), which returns the value 8. Since there are no more enclosing expressions to evaluate, the interpreter prints that value in the echo area.

Now it is easy to understand the name of the command invoked by the keystrokes C-x C-e: the name is eval-last-sexp. The letters sexp are an abbreviation for `symbolic expression', and eval is an abbreviation for `evaluate'. The command means `evaluate last symbolic expression'.

As an experiment, you can try evaluating the expression by putting the cursor at the beginning of the next line immediately following the expression, or inside the expression.

Here is another copy of the expression:

 
(+ 2 (+ 3 3))

If you place the cursor at the beginning of the blank line that immediately follows the expression and type C-x C-e, you will still get the value 8 printed in the echo area. Now try putting the cursor inside the expression. If you put it right after the next to last parenthesis (so it appears to sit on top of the last parenthesis), you will get a 6 printed in the echo area! This is because the command evaluates the expression (+ 3 3).

Now put the cursor immediately after a number. Type C-x C-e and you will get the number itself. In Lisp, if you evaluate a number, you get the number itself--this is how numbers differ from symbols. If you evaluate a list starting with a symbol like +, you will get a value returned that is the result of the computer carrying out the instructions in the function definition attached to that name. If a symbol by itself is evaluated, something different happens, as we will see in the next section.


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1.7 Variables

In Emacs Lisp, a symbol can have a value attached to it just as it can have a function definition attached to it. The two are different. The function definition is a set of instructions that a computer will obey. A value, on the other hand, is something, such as number or a name, that can vary (which is why such a symbol is called a variable). The value of a symbol can be any expression in Lisp, such as a symbol, number, list, or string. A symbol that has a value is often called a variable.

A symbol can have both a function definition and a value attached to it at the same time. Or it can have just one or the other. The two are separate. This is somewhat similar to the way the name Cambridge can refer to the city in Massachusetts and have some information attached to the name as well, such as "great programming center".

Another way to think about this is to imagine a symbol as being a chest of drawers. The function definition is put in one drawer, the value in another, and so on. What is put in the drawer holding the value can be changed without affecting the contents of the drawer holding the function definition, and vice-versa.

fill-column, an Example Variable  
1.7.1 Error Message for a Symbol Without a Function  The error message for a symbol without a function.
1.7.2 Error Message for a Symbol Without a Value  The error message for a symbol without a value.


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fill-column, an Example Variable

The variable fill-column illustrates a symbol with a value attached to it: in every GNU Emacs buffer, this symbol is set to some value, usually 72 or 70, but sometimes to some other value. To find the value of this symbol, evaluate it by itself. If you are reading this in Info inside of GNU Emacs, you can do this by putting the cursor after the symbol and typing C-x C-e:

 
fill-column

After I typed C-x C-e, Emacs printed the number 72 in my echo area. This is the value for which fill-column is set for me as I write this. It may be different for you in your Info buffer. Notice that the value returned as a variable is printed in exactly the same way as the value returned by a function carrying out its instructions. From the point of view of the Lisp interpreter, a value returned is a value returned. What kind of expression it came from ceases to matter once the value is known.

A symbol can have any value attached to it or, to use the jargon, we can bind the variable to a value: to a number, such as 72; to a string, "such as this"; to a list, such as (spruce pine oak); we can even bind a variable to a function definition.

A symbol can be bound to a value in several ways. See section Setting the Value of a Variable, for information about one way to do this.


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1.7.1 Error Message for a Symbol Without a Function

When we evaluated fill-column to find its value as a variable, we did not place parentheses around the word. This is because we did not intend to use it as a function name.

If fill-column were the first or only element of a list, the Lisp interpreter would attempt to find the function definition attached to it. But fill-column has no function definition. Try evaluating this:

 
(fill-column)

In GNU Emacs version 21, you will create a `*Backtrace*' buffer that says:

 
---------- Buffer: *Backtrace* ----------
Debugger entered--Lisp error: (void-function fill-column)
  (fill-column)
  eval((fill-column))
  eval-last-sexp-1(nil)
  eval-last-sexp(nil)
  call-interactively(eval-last-sexp)
---------- Buffer: *Backtrace* ----------

(Remember, to quit the debugger and make the debugger window go away, type q in the `*Backtrace*' buffer.)

In GNU Emacs 20 and before, you will produce an error message that says:

 
Symbol's function definition is void: fill-column

(The message will go away away as soon as you move the cursor or type another key.)


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1.7.2 Error Message for a Symbol Without a Value

If you attempt to evaluate a symbol that does not have a value bound to it, you will receive an error message. You can see this by experimenting with our 2 plus 2 addition. In the following expression, put your cursor right after the +, before the first number 2, type C-x C-e:

 
(+ 2 2)

In GNU Emacs 21, you will create a `*Backtrace*' buffer that says:

 
---------- Buffer: *Backtrace* ----------
Debugger entered--Lisp error: (void-variable +)
  eval(+)
  eval-last-sexp-1(nil)
  eval-last-sexp(nil)
  call-interactively(eval-last-sexp)
---------- Buffer: *Backtrace* ----------

(As with the other times we entered the debugger, you can quit by typing q in the `*Backtrace*' buffer.)

This backtrace is different from the very first error message we saw, which said, `Debugger entered--Lisp error: (void-function this)'. In this case, the function does not have a value as a variable; while in the other error message, the function (the word `this') did not have a definition.

In this experiment with the +, what we did was cause the Lisp interpreter to evaluate the + and look for the value of the variable instead of the function definition. We did this by placing the cursor right after the symbol rather than after the parenthesis of the enclosing list as we did before. As a consequence, the Lisp interpreter evaluated the preceding s-expression, which in this case was the + by itself.

Since + does not have a value bound to it, just the function definition, the error message reported that the symbol's value as a variable was void.

In GNU Emacs version 20 and before, your error message will say:

 
Symbol's value as variable is void: +

The meaning is the same as in GNU Emacs 21.


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1.8 Arguments

To see how information is passed to functions, let's look again at our old standby, the addition of two plus two. In Lisp, this is written as follows:

 
(+ 2 2)

If you evaluate this expression, the number 4 will appear in your echo area. What the Lisp interpreter does is add the numbers that follow the +.

The numbers added by + are called the arguments of the function +. These numbers are the information that is given to or passed to the function.

The word `argument' comes from the way it is used in mathematics and does not refer to a disputation between two people; instead it refers to the information presented to the function, in this case, to the +. In Lisp, the arguments to a function are the atoms or lists that follow the function. The values returned by the evaluation of these atoms or lists are passed to the function. Different functions require different numbers of arguments; some functions require none at all.(1)

1.8.1 Arguments' Data Types  Types of data passed to a function.
1.8.2 An Argument as the Value of a Variable or List  An argument can be the value of a variable or list.
1.8.3 Variable Number of Arguments  Some functions may take a variable number of arguments.
1.8.4 Using the Wrong Type Object as an Argument  Passing an argument of the wrong type to a function.
1.8.5 The message Function  A useful function for sending messages.


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1.8.1 Arguments' Data Types

The type of data that should be passed to a function depends on what kind of information it uses. The arguments to a function such as + must have values that are numbers, since + adds numbers. Other functions use different kinds of data for their arguments.

For example, the concat function links together or unites two or more strings of text to produce a string. The arguments are strings. Concatenating the two character strings abc, def produces the single string abcdef. This can be seen by evaluating the following:

 
(concat "abc" "def")

The value produced by evaluating this expression is "abcdef".

A function such as substring uses both a string and numbers as arguments. The function returns a part of the string, a substring of the first argument. This function takes three arguments. Its first argument is the string of characters, the second and third arguments are numbers that indicate the beginning and end of the substring. The numbers are a count of the number of characters (including spaces and punctuations) from the beginning of the string.

For example, if you evaluate the following:

 
(substring "The quick brown fox jumped." 16 19)

you will see "fox" appear in the echo area. The arguments are the string and the two numbers.

Note that the string passed to substring is a single atom even though it is made up of several words separated by spaces. Lisp counts everything between the two quotation marks as part of the string, including the spaces. You can think of the substring function as a kind of `atom smasher' since it takes an otherwise indivisible atom and extracts a part. However, substring is only able to extract a substring from an argument that is a string, not from another type of atom such as a number or symbol.


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1.8.2 An Argument as the Value of a Variable or List

An argument can be a symbol that returns a value when it is evaluated. For example, when the symbol fill-column by itself is evaluated, it returns a number. This number can be used in an addition.

Position the cursor after the following expression and type C-x C-e:

 
(+ 2 fill-column)

The value will be a number two more than what you get by evaluating fill-column alone. For me, this is 74, because the value of fill-column is 72.

As we have just seen, an argument can be a symbol that returns a value when evaluated. In addition, an argument can be a list that returns a value when it is evaluated. For example, in the following expression, the arguments to the function concat are the strings "The " and " red foxes." and the list (number-to-string (+ 2 fill-column)).

 
(concat "The " (number-to-string (+ 2 fill-column)) " red foxes.")

If you evaluate this expression--and if, as with my Emacs, fill-column evaluates to 72---"The 74 red foxes." will appear in the echo area. (Note that you must put spaces after the word `The' and before the word `red' so they will appear in the final string. The function number-to-string converts the integer that the addition function returns to a string. number-to-string is also known as int-to-string.)


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1.8.3 Variable Number of Arguments

Some functions, such as concat, + or *, take any number of arguments. (The * is the symbol for multiplication.) This can be seen by evaluating each of the following expressions in the usual way. What you will see in the echo area is printed in this text after `=>', which you may read as `evaluates to'.

In the first set, the functions have no arguments:

 
(+)       => 0

(*)       => 1

In this set, the functions have one argument each:

 
(+ 3)     => 3

(* 3)     => 3

In this set, the functions have three arguments each:

 
(+ 3 4 5) => 12

(* 3 4 5) => 60


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1.8.4 Using the Wrong Type Object as an Argument

When a function is passed an argument of the wrong type, the Lisp interpreter produces an error message. For example, the + function expects the values of its arguments to be numbers. As an experiment we can pass it the quoted symbol hello instead of a number. Position the cursor after the following expression and type C-x C-e:

 
(+ 2 'hello)

When you do this you will generate an error message. What has happened is that + has tried to add the 2 to the value returned by 'hello, but the value returned by 'hello is the symbol hello, not a number. Only numbers can be added. So + could not carry out its addition.

In GNU Emacs version 21, you will create and enter a `*Backtrace*' buffer that says:

 
---------- Buffer: *Backtrace* ----------
Debugger entered--Lisp error:
         (wrong-type-argument number-or-marker-p hello)
  +(2 hello)
  eval((+ 2 (quote hello)))
  eval-last-sexp-1(nil)
  eval-last-sexp(nil)
  call-interactively(eval-last-sexp)
---------- Buffer: *Backtrace* ----------

As usual, the error message tries to be helpful and makes sense after you learn how to read it.

The first part of the error message is straightforward; it says `wrong type argument'. Next comes the mysterious jargon word `number-or-marker-p'. This word is trying to tell you what kind of argument the + expected.

The symbol number-or-marker-p says that the Lisp interpreter is trying to determine whether the information presented it (the value of the argument) is a number or a marker (a special object representing a buffer position). What it does is test to see whether the + is being given numbers to add. It also tests to see whether the argument is something called a marker, which is a specific feature of Emacs Lisp. (In Emacs, locations in a buffer are recorded as markers. When the mark is set with the C-@ or C-SPC command, its position is kept as a marker. The mark can be considered a number--the number of characters the location is from the beginning of the buffer.) In Emacs Lisp, + can be used to add the numeric value of marker positions as numbers.

The `p' of number-or-marker-p is the embodiment of a practice started in the early days of Lisp programming. The `p' stands for `predicate'. In the jargon used by the early Lisp researchers, a predicate refers to a function to determine whether some property is true or false. So the `p' tells us that number-or-marker-p is the name of a function that determines whether it is true or false that the argument supplied is a number or a marker. Other Lisp symbols that end in `p' include zerop, a function that tests whether its argument has the value of zero, and listp, a function that tests whether its argument is a list.

Finally, the last part of the error message is the symbol hello. This is the value of the argument that was passed to +. If the addition had been passed the correct type of object, the value passed would have been a number, such as 37, rather than a symbol like hello. But then you would not have got the error message.

In GNU Emacs version 20 and before, the echo area displays an error message that says:

 
Wrong type argument: number-or-marker-p, hello

This says, in different words, the same as the top line of the `*Backtrace*' buffer.


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1.8.5 The message Function

Like +, the message function takes a variable number of arguments. It is used to send messages to the user and is so useful that we will describe it here.

A message is printed in the echo area. For example, you can print a message in your echo area by evaluating the following list:

 
(message "This message appears in the echo area!")

The whole string between double quotation marks is a single argument and is printed in toto. (Note that in this example, the message itself will appear in the echo area within double quotes; that is because you see the value returned by the message function. In most uses of message in programs that you write, the text will be printed in the echo area as a side-effect, without the quotes. See section multiply-by-seven in detail, for an example of this.)

However, if there is a `%s' in the quoted string of characters, the message function does not print the `%s' as such, but looks to the argument that follows the string. It evaluates the second argument and prints the value at the location in the string where the `%s' is.

You can see this by positioning the cursor after the following expression and typing C-x C-e:

 
(message "The name of this buffer is: %s." (buffer-name))

In Info, "The name of this buffer is: *info*." will appear in the echo area. The function buffer-name returns the name of the buffer as a string, which the message function inserts in place of %s.

To print a value as an integer, use `%d' in the same way as `%s'. For example, to print a message in the echo area that states the value of the fill-column, evaluate the following:

 
(message "The value of fill-column is %d." fill-column)

On my system, when I evaluate this list, "The value of fill-column is 72." appears in my echo area(2).

If there is more than one `%s' in the quoted string, the value of the first argument following the quoted string is printed at the location of the first `%s' and the value of the second argument is printed at the location of the second `%s', and so on.

For example, if you evaluate the following,

 
(message "There are %d %s in the office!"
         (- fill-column 14) "pink elephants")

a rather whimsical message will appear in your echo area. On my system it says, "There are 58 pink elephants in the office!".

The expression (- fill-column 14) is evaluated and the resulting number is inserted in place of the `%d'; and the string in double quotes, "pink elephants", is treated as a single argument and inserted in place of the `%s'. (That is to say, a string between double quotes evaluates to itself, like a number.)

Finally, here is a somewhat complex example that not only illustrates the computation of a number, but also shows how you can use an expression within an expression to generate the text that is substituted for `%s':

 
(message "He saw %d %s"
         (- fill-column 34)
         (concat "red "
                 (substring
                  "The quick brown foxes jumped." 16 21)
                 " leaping."))

In this example, message has three arguments: the string, "He saw %d %s", the expression, (- fill-column 32), and the expression beginning with the function concat. The value resulting from the evaluation of (- fill-column 32) is inserted in place of the `%d'; and the value returned by the expression beginning with concat is inserted in place of the `%s'.

When I evaluate the expression, the message "He saw 38 red foxes leaping." appears in my echo area.


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1.9 Setting the Value of a Variable

There are several ways by which a variable can be given a value. One of the ways is to use either the function set or the function setq. Another way is to use let (see section 3.6 let). (The jargon for this process is to bind a variable to a value.)

The following sections not only describe how set and setq work but also illustrate how arguments are passed.

1.9.1 Using set  Setting values.
1.9.2 Using setq  Setting a quoted value.
1.9.3 Counting  Using setq to count.


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1.9.1 Using set

To set the value of the symbol flowers to the list '(rose violet daisy buttercup), evaluate the following expression by positioning the cursor after the expression and typing C-x C-e.

 
(set 'flowers '(rose violet daisy buttercup))

The list (rose violet daisy buttercup) will appear in the echo area. This is what is returned by the set function. As a side effect, the symbol flowers is bound to the list ; that is, the symbol flowers, which can be viewed as a variable, is given the list as its value. (This process, by the way, illustrates how a side effect to the Lisp interpreter, setting the value, can be the primary effect that we humans are interested in. This is because every Lisp function must return a value if it does not get an error, but it will only have a side effect if it is designed to have one.)

After evaluating the set expression, you can evaluate the symbol flowers and it will return the value you just set. Here is the symbol. Place your cursor after it and type C-x C-e.

 
flowers

When you evaluate flowers, the list (rose violet daisy buttercup) appears in the echo area.

Incidentally, if you evaluate 'flowers, the variable with a quote in front of it, what you will see in the echo area is the symbol itself, flowers. Here is the quoted symbol, so you can try this:

 
'flowers

Note also, that when you use set, you need to quote both arguments to set, unless you want them evaluated. Since we do not want either argument evaluated, neither the variable flowers nor the list (rose violet daisy buttercup), both are quoted. (When you use set without quoting its first argument, the first argument is evaluated before anything else is done. If you did this and flowers did not have a value already, you would get an error message that the `Symbol's value as variable is void'; on the other hand, if flowers did return a value after it was evaluated, the set would attempt to set the value that was returned. There are situations where this is the right thing for the function to do; but such situations are rare.)


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1.9.2 Using setq

As a practical matter, you almost always quote the first argument to set. The combination of set and a quoted first argument is so common that it has its own name: the special form setq. This special form is just like set except that the first argument is quoted automatically, so you don't need to type the quote mark yourself. Also, as an added convenience, setq permits you to set several different variables to different values, all in one expression.

To set the value of the variable carnivores to the list '(lion tiger leopard) using setq, the following expression is used:

 
(setq carnivores '(lion tiger leopard))

This is exactly the same as using set except the first argument is automatically quoted by setq. (The `q' in setq means quote.)

With set, the expression would look like this:

 
(set 'carnivores '(lion tiger leopard))

Also, setq can be used to assign different values to different variables. The first argument is bound to the value of the second argument, the third argument is bound to the value of the fourth argument, and so on. For example, you could use the following to assign a list of trees to the symbol trees and a list of herbivores to the symbol herbivores:

 
(setq trees '(pine fir oak maple)
      herbivores '(gazelle antelope zebra))

(The expression could just as well have been on one line, but it might not have fit on a page; and humans find it easier to read nicely formatted lists.)

Although I have been using the term `assign', there is another way of thinking about the workings of set and setq; and that is to say that set and setq make the symbol point to the list. This latter way of thinking is very common and in forthcoming chapters we shall come upon at least one symbol that has `pointer' as part of its name. The name is chosen because the symbol has a value, specifically a list, attached to it; or, expressed another way, the symbol is set to "point" to the list.


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1.9.3 Counting

Here is an example that shows how to use setq in a counter. You might use this to count how many times a part of your program repeats itself. First set a variable to zero; then add one to the number each time the program repeats itself. To do this, you need a variable that serves as a counter, and two expressions: an initial setq expression that sets the counter variable to zero; and a second setq expression that increments the counter each time it is evaluated.

 
(setq counter 0)                ; Let's call this the initializer.

(setq counter (+ counter 1))    ; This is the incrementer.

counter                         ; This is the counter.

(The text following the `;' are comments. See section Change a Function Definition.)

If you evaluate the first of these expressions, the initializer, (setq counter 0), and then evaluate the third expression, counter, the number 0 will appear in the echo area. If you then evaluate the second expression, the incrementer, (setq counter (+ counter 1)), the counter will get the value 1. So if you again evaluate counter, the number 1 will appear in the echo area. Each time you evaluate the second expression, the value of the counter will be incremented.

When you evaluate the incrementer, (setq counter (+ counter 1)), the Lisp interpreter first evaluates the innermost list; this is the addition. In order to evaluate this list, it must evaluate the variable counter and the number 1. When it evaluates the variable counter, it receives its current value. It passes this value and the number 1 to the + which adds them together. The sum is then returned as the value of the inner list and passed to the setq which sets the variable counter to this new value. Thus, the value of the variable, counter, is changed.


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1.10 Summary

Learning Lisp is like climbing a hill in which the first part is the steepest. You have now climbed the most difficult part; what remains becomes easier as you progress onwards.

In summary,


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1.11 Exercises

A few simple exercises:


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